SunStrike Studios - About the team

About
Sunstrike Studios

SunStrike Studios is a Cyprus-based game art outsourcing studio founded by industry veterans in 2016. We grew into a 70+ artist team that has shipped 100+ projects for partners including Owlcat Games, Saber Interactive, Playrix, Nexters, G5 Games and SoftGames. From the first concept sketch to the final polish, we cover every stage of game art production - 2D and 3D characters, environments and props, gaming ads, slot and casino assets, and gameplay-ready animation.

Cyprus-based game art outsourcing studio. 70+ artists, 10 years on the market and 100+ shipped projects for Owlcat Games, Saber Interactive, Playrix, Nexters, G5 Games and SoftGames.

GET OUR PORTFOLIO
70+ Game Artists &
3D Modelers
10 Years
on the Market
100+ Clients
game art outsourcing studio clients - Softgames, Playrix, G5 Games, Nexters, Saber Interactive, Lab Cave Games

Our Clients

Our clients - game studios partnered with Sunstrike

An Art Partner for the Long Run

Long-Term Art Partner

Founded in 2016 and headquartered in Nicosia, Cyprus, SunStrike Studios has grown into a team of 70+ artists, animators and 3D modelers shipping production-ready content for studios across mobile, PC and console. Over the past decade we have delivered 100+ projects for partners including Owlcat Games, Saber Interactive, Playrix, Nexters, G5 Games, SoftGames, Lab Cave and other leaders in the gaming industry.

We cover the full visual stack of a game - concept art, 2D and 3D character design, environments and props, slot and casino assets, gaming ads and gameplay animation. Whether you need a single hero asset to plug into an existing pipeline or a multi-discipline team running production for an unannounced AAA title, we scale up or down without losing the people who already know your style guide.

Every engagement starts with a signed NDA and is led by a dedicated art lead and a producer who own style, scope and timeline as a single point of contact. Our R&D group integrates AI-assisted tools into the pipeline to speed iterations without compromising quality - so your design and engineering teams can focus on shipping while we handle the art layer end-to-end.

Inside the Studio

Reviews

Leticia Mercado

Having Sunstrike as a partner for art development has been a great experience. We can expect a polished final result that blends seamlessly with our in house art assets, which is crucial to us.

Communication is clear and fast, feedback productive. We are happy to work with such a professional studio.

Leticia Mercado Art Lead at SOFTGAMES

Juan Luis Carrillo Romaguera

We've been happy working with Sunstrike. What we appreciate most is how responsive Sunstrike's team is. Turnaround times have been solid, and they take on requests without friction, which makes our lives easier on this end.

They also iterate well. When we give feedback, Sunstrike applies it and the work improves, which is exactly what we need. We're looking forward to continuing the collaboration.

Juan Luis Carrillo Romaguera Producer at Lab Cave Games

Karolis Dzevecka

We have several years of joint work and projects behind us. The SunStrike team helped us make quality content on time.

These are responsible, executive people who can be entrusted with difficult work. They know how to adapt to various, atypical tasks and this is very cool!

Karolis Dzevecka Head of direction at Astrum Entertainment

Ivan Klochkov

The team of SunStrike Studios helped us to quickly implement the acceptance of the project from an external contractor and adapt the pipelines to the new conditions. The guys not only confidently entered the process and ensured timely delivery of 2D, 3D, Technical Art, Level Design and QA work, but also successfully managed to cope with legacy problems from the previous developer.

I'd like to express my gratitude to the team and strongly recommend them for challenging projects with a history.

Ivan Klochkov Executive Producer at Wishlist Games

Alena Radchenko

We have been working with SunStrike for several years. Over this time, we have worked on a number of projects and what is most important, on different types of tasks. The company has proven to be a reliable partner that completes tasks of varying levels of complexity at a high level of quality and on time.

I would also like to note that the SunStrike team has always been willing and available to work on serious and complex tasks very quickly. We highly recommend SunStrike studios as professional and reliable game graphics production experts.

Alena Radchenko Outsourcing manager at Playrix

Nazar Glinskiy

When we needed a lot of content in a short time for one of our games, we asked SunStrike Studios for help. The work was very productive.

The quality of the graphics was great and the job was made on time. We are very happy with the result and will definitely work with SunStrike in the future.

Nazar Glinskiy Game Producer at G5 Games

Dmitry Filatov

SunStrike is a crew of young and loving their work artists. We had been working on art for two mobile games (art direction, 2d, 3d, animations).

Together we built flexible and effective workflow. It helps us to have predictable quality, terms, and scope.

Dmitry Filatov Game Producer at Studio Nord

Aurika Gavrilova

We are working with the SunStrike team to create animated content. The main purpose of this work is to embody users' wishes and ideas in virtual gifts which will delight their family and friends. SunStrike performs this task at a high level! Work is being carried out efficiently and on time: detailed drawings are of a high level, and there is excellent implementation of technically complex animation comprising a variety of micro-movements of parts and different objects. The team is always connected and ready to participate in the process, offering their ideas, and is also very flexible in applying all edits. SunStrike is a great professional team!

Aurika Gavrilova Product Manager at Odnoklassniki

Alexey Logachev

We worked on a variety of different tasks and projects with Sunstrike Studios. We were particularly impressed that the team is able to do a great job regardless of what style or level of quality we requested.

The management team is always on the lookout for alternative options that would help improve the final project while staying within budget. We would be happy to recommend the studio as a vendor of development and art creation services. These guys know what they are doing!

Alexey Logachev CEO at Apelsin Games

Katerina Kirillova

We have been working with Sunstrike for about two years now. This includes sketches, props, characters, and animation. The leadership team and the managers of the studio always make sure that there is clarity and understanding between client and vendor and pay a great deal of attention to the quality. We like the fact that they keep working on our art until it looks perfectly polished and is exactly what we were hoping for. It's also worth mentioning that the Sunstrike Studios team is always willing to be flexible and to jump in on urgent tasks. The assignments are always completed on time, and the managers are easy to reach and ready to help with any questions.

Katerina Kirillova Lead Artist at Helio Games

Roman Senyuta

We were able to organize teamwork with the SunStrike Studios quickly and effectively. Now we got a reliable partner, who is ready to help us on the production of 2D and 3D art for our game.

When we need to strengthen our internal team of artists, we can safely rely on SunStrike to create the content we need in time and with the proper quality.

Roman Senyuta Producer at BIT.GAMES

Nikolay Sitnikov

Due to the large amount of graphics on the project, we need additional help with game arts. We were lucky to find SunStrike Studios.

We got on well with the SunStrike team. Really like their approach to the job, good working pipelines and quick updates.

Nikolay Sitnikov CEO at QuadCom Int

Denis Gustov

We are working with SunStrike to produce 2D and 3D graphics for our games. The guys always work on clearly delineated terms, with sane rates. I can trust them and be sure that the work will be done with good quality and on time. Managers are always in touch. The artists have a high level of professionalism. You do not need to explain anything or train them. They have all the necessary skills and do just fine. The studio has a good internal art direction. You just give them the task and get beautiful art. So I recommend SunStrike to all adequate developers.

Denis Gustov Game Producer at Interactive Moolt

Olga Orlova

We need to create a lot of graphic content in a short time at an early stage of developing our game projects. Working with SunStrike helps us speed up this process keeping great quality and cost as well.

The studio managers accurately estimate time and cost of work. SunStrike artists are professionals. They often give us good advice and ready for experiments.

Olga Orlova COO at Candy Grill

Ilya Plushin

We knew from the start that the studio we were about to engage with has a lot of experience developing graphics, so we did expect great results.

What surprised us is that in the end we got not only great quality art, but also a first-class communication system and the flexibility we needed when issues arose during the development process.

Ilya Plushin Director at Game Forest

Leticia Mercado

Having Sunstrike as a partner for art development has been a great experience. We can expect a polished final result that blends seamlessly with our in house art assets, which is crucial to us.

Communication is clear and fast, feedback productive. We are happy to work with such a professional studio.

Leticia Mercado Art Lead at SOFTGAMES

Juan Luis Carrillo Romaguera

We've been happy working with Sunstrike. What we appreciate most is how responsive Sunstrike's team is. Turnaround times have been solid, and they take on requests without friction, which makes our lives easier on this end.

They also iterate well. When we give feedback, Sunstrike applies it and the work improves, which is exactly what we need. We're looking forward to continuing the collaboration.

Juan Luis Carrillo Romaguera Producer at Lab Cave Games

Karolis Dzevecka

We have several years of joint work and projects behind us. The SunStrike team helped us make quality content on time.

These are responsible, executive people who can be entrusted with difficult work. They know how to adapt to various, atypical tasks and this is very cool!

Karolis Dzevecka Head of direction at Astrum Entertainment

Ivan Klochkov

The team of SunStrike Studios helped us to quickly implement the acceptance of the project from an external contractor and adapt the pipelines to the new conditions. The guys not only confidently entered the process and ensured timely delivery of 2D, 3D, Technical Art, Level Design and QA work, but also successfully managed to cope with legacy problems from the previous developer.

I'd like to express my gratitude to the team and strongly recommend them for challenging projects with a history.

Ivan Klochkov Executive Producer at Wishlist Games

Alena Radchenko

We have been working with SunStrike for several years. Over this time, we have worked on a number of projects and what is most important, on different types of tasks. The company has proven to be a reliable partner that completes tasks of varying levels of complexity at a high level of quality and on time.

I would also like to note that the SunStrike team has always been willing and available to work on serious and complex tasks very quickly. We highly recommend SunStrike studios as professional and reliable game graphics production experts.

Alena Radchenko Outsourcing manager at Playrix

Nazar Glinskiy

When we needed a lot of content in a short time for one of our games, we asked SunStrike Studios for help. The work was very productive.

The quality of the graphics was great and the job was made on time. We are very happy with the result and will definitely work with SunStrike in the future.

Nazar Glinskiy Game Producer at G5 Games

Dmitry Filatov

SunStrike is a crew of young and loving their work artists. We had been working on art for two mobile games (art direction, 2d, 3d, animations).

Together we built flexible and effective workflow. It helps us to have predictable quality, terms, and scope.

Dmitry Filatov Game Producer at Studio Nord

Roman Senyuta

We were able to organize teamwork with the SunStrike Studios quickly and effectively. Now we got a reliable partner, who is ready to help us on the production of 2D and 3D art for our game.

When we need to strengthen our internal team of artists, we can safely rely on SunStrike to create the content we need in time and with the proper quality.

Roman Senyuta Producer at BIT.GAMES

Ilya Plushin

We knew from the start that the studio we were about to engage with has a lot of experience developing graphics, so we did expect great results.

What surprised us is that in the end we got not only great quality art, but also a first-class communication system and the flexibility we needed when issues arose during the development process.

Ilya Plushin Director at Game Forest

Frequently Asked Questions

Frequently
Asked Questions

+ Where is SunStrike Studios based?

SunStrike Studios is registered in Cyprus (Nicosia) under Sun Strike Gaming Ltd. The team is distributed and based mainly in Eastern Europe, which lets us cover overlapping time zones for any client and respond fast on production-critical days.

+ How long has SunStrike Studios been in the industry?

We have been operating since 2016 - just over 10 years on the game art outsourcing market. In that time we have shipped 100+ projects across mobile, PC and console, and built long-term relationships with publishers, indies and AAA studios.

+ Who are your typical clients?

We partner with mid-size and AAA studios, publishers and indie teams. Our portfolio includes long-running collaborations with Owlcat Games, Saber Interactive, Playrix, Nexters, G5 Games, SoftGames, Lab Cave and many others.

+ What kinds of projects do you specialize in?

Mobile casual and slot games, AAA console and PC titles, gaming ads and motion creatives. We support clients on isolated tasks or as a long-running art partner across the full game development cycle - concept, production, polish and live-ops content.

+ How do you handle quality control on outsourced work?

Every deliverable goes through internal art direction reviews and a QA pass before it reaches the client. Each project has a dedicated producer who keeps style, scope and timeline aligned with the brief and acts as a single point of contact.

+ Can you work under NDA?

Yes. 100% of our partnerships start with a signed NDA before any artwork or brief is shared. We have delivered hundreds of projects under strict confidentiality, including unannounced titles for major publishers.

+ How do I start working with you?

The fastest path is to send a project brief through the contact form on this page or by email at info@sunstrikestudios.com. A producer will reach out within 24 hours to scope the work, suggest a team composition and prepare a quote.

HOW CAN WE ASSIST?
LET'S BUILD SOMETHING
INSPIRING TOGETHER

Every project is an opportunity for innovation. By blending our R&D-driven approach with creative synergy, we craft distinctive visual identities that redefine standards in gaming and digital art.

info@sunstrikestudios.com