Game Art

Outsourcing Studio

Our blog

The mistakes artists make when creating icons for game items

29.03.2024

A while back we held a BootCamp for 2d artists. In this article we will share feedback that SunStrike specialists gave on the test works of artists, which they had to perform to get into the BootCamp. We will analyze the main mistakes that artists make when creating icons of game items.

How do you avoid mistakes at drawing characters?

12.03.2021

What could be more annoying than correcting a character after it has already been carefully rendered? Psychologically, you're ready to finish the job, you've worked out the details and rendered the material. Certain parts seem to be very successful to you. And then you get some feedback or you notice your own mistakes. At this stage, you will need to spend more effort and time to correct everything in the finished work. Let’s take a look at the 7 fundamental stages of creating a character.

How to improve costume design?

08.12.2020

We present a detailed feedback on one of the papers from our open test assignment.First of all it is worth mentioning that this work portrays an interesting and expressive character executed in the correct style. The layered nature of the costume shows that there was a good effort made to make sure that the outfit is not overly sexualized as well. That said, however, there is a number of items that could be improved upon and we will focus our today’s discussion on them.

How do I make my character more realistic?

22.07.2020

.Is it possible to improve the quality of your drawn character, pulling yourself out by the bootstraps from the pit of doubt and confusion? Yes, it is. Sometimes, as you work on a project your eye gets “muddy” and you stop seeing the mistakes, which in turn prevents you from improving your work and reaching the next level.
Below we will use a test project to illustrate 5 items that you should focus on to improve your character.

How to make an illustration more expressive?

08.07.2020

We present an extended feedback on one of the works made within the framework of our open test assignment. When an illustration is drawn, it always shows a part of a story. Telling a story is not easy enough, so each element of the visual narrative should be involved in what is happening in the image. You should start with a simple statement and then expand as needed.

How to create convincing volume in a drawing?

15.06.2020

We present a detailed feedback on one of the works made within the framework of our open test assignment. Very often artists go into drawing details, drawing each part separately, forgetting to lay the general basics. Therefore, keeping the work in stages can help novice artists to avoid mistakes.

How can you make your building concept better?

09.06.2020

We present a detailed feedback on one of the works performed within the framework of our open test assignment. This house turned out well, but there are a few things that could be improved. Let's break down the basic approach to work and rendering.

What to pay attention to when designing props?

25.05.2020

We present a detailed feedback on one of the works performed within the framework of our open test assignment. We talk about lighting, depth and translucency of materials.

Working on composition in illustrations.

13.04.2020

We present a detailed feedback on one of the papers from our open test assignment.

Kallipoleos 3, office 102, 1055 Nicosia, Cyprus
Sun Strike Gaming Ltd.

© «SunStrike Studios» 2016-2024  

Kallipoleos 3, office 102, 1055 Nicosia, Cyprus
Sun Strike Gaming Ltd.

© «SunStrike Studios» 2016-2024  

Game Art

Outsourcing Studio

Our blog

29.03.2024

The mistakes artists make when creating icons for game items

A while back we held a BootCamp for 2d artists. In this article we will share feedback that SunStrike specialists gave on the test works of artists, which they had to perform to get into the BootCamp. We will analyze the main mistakes that artists make when creating icons of game items.

12.03.2021

How do you avoid mistakes at drawing characters?

What could be more annoying than correcting a character after it has already been carefully rendered? Psychologically, you're ready to finish the job, you've worked out the details and rendered the material. Certain parts seem to be very successful to you. And then you get some feedback or you notice your own mistakes. At this stage, you will need to spend more effort and time to correct everything in the finished work. Let’s take a look at the 7 fundamental stages of creating a character.

08.12.2020

How to improve costume design?

We present a detailed feedback on one of the papers from our open test assignment.First of all it is worth mentioning that this work portrays an interesting and expressive character executed in the correct style. The layered nature of the costume shows that there was a good effort made to make sure that the outfit is not overly sexualized as well. That said, however, there is a number of items that could be improved upon and we will focus our today’s discussion on them.

22.07.2020

How do I make my character more realistic?

Is it possible to improve the quality of your drawn character, pulling yourself out by the bootstraps from the pit of doubt and confusion? Yes, it is. Sometimes, as you work on a project your eye gets “muddy” and you stop seeing the mistakes, which in turn prevents you from improving your work and reaching the next level.
Below we will use a test project to illustrate 5 items that you should focus on to improve your character.

08.07.2020

How to make an illustration more expressive?

We present an extended feedback on one of the works made within the framework of our open test assignment. When an illustration is drawn, it always shows a part of a story. Telling a story is not easy enough, so each element of the visual narrative should be involved in what is happening in the image. You should start with a simple statement and then expand as needed.

15.06.2020

How to create convincing volume in a drawing?

We present a detailed feedback on one of the works made within the framework of our open test assignment. Very often artists go into drawing details, drawing each part separately, forgetting to lay the general basics. Therefore, keeping the work in stages can help novice artists to avoid mistakes.

09.06.2020

How can you make your building concept better?

We present a detailed feedback on one of the works performed within the framework of our open test assignment. This house turned out well, but there are a few things that could be improved. Let's break down the basic approach to work and rendering.

25.05.2020

What to pay attention to when designing props?

We present a detailed feedback on one of the works performed within the framework of our open test assignment. We talk about lighting, depth and translucency of materials.

13.04.2020

Working on composition in illustrations.

We present a detailed feedback on one of the papers from our open test assignment.

Kallipoleos 3, office 102, 1055 Nicosia, Cyprus
Sun Strike Gaming Ltd.

«SunStrike Studios» © 2016-2024