Game Art

Outsourcing Studio

Our blog

How to Make a Puzzle Game: A Comprehensive Step-by-Step Guide for 2025

12.08.2025

At SunStrike Studios, we’ve spent years helping creators bring their visions to life. From crafting striking 2D/3D art to conducting thorough QA testing, we know what it takes for a puzzle game to stand out in today’s competitive market. In this guide, we’ll walk you through the entire process — from concept to post-launch support — with practical insights you can apply right away.

The Game Development Process in 2025: An In-Depth Guide for Success

07.08.2025

Whether you’re an indie developer launching your first title or a publisher managing large production teams, mastering the end-to-end process is crucial. In this guide, we’ll break down each phase of modern game development and share practical insights.

Designing Outstanding and Functional HUDs in Video Games: Expert Guide

05.08.2025

When gamers discuss their favorite titles, the focus often falls on gripping narratives, cutting-edge graphics, or captivating soundtracks. Rarely does the conversation touch upon the heads-up display (HUD) and user interface (UI) — yet these elements are vital. In this guide, we’ll cover the principles of effective HUD design, review standout examples, and explain how professional art outsourcing can elevate your game’s UI.

How to Choose a 2D Art Outsourcing Studio for Your Game Project: The Definitive Guide

01.08.2025

In today’s highly competitive gaming industry, the quality and artistic direction of your 2D assets can play a decisive role in your project’s ultimate success or failure. This comprehensive guide is designed to demystify the selection process, help you avoid costly mistakes, and ensure that you choose a 2D art outsourcing studio capable of bringing your creative vision to life while supporting your project’s technical and business goals.

Game Monetization Strategies: Full Guide for Developers in 2025

31.07.2025

The modern market offers a vast array of monetization models, each with unique advantages, challenges, and potential for your business growth. In this extensive guide, we explore every aspect of game monetization for 2025 — from classic one-time purchases and DLC to the latest hybrid strategies, subscriptions, and user-generated content.

Why Stylized Game Art is a Smart Choice for Mobile Developers

24.07.2025

In today's crowded mobile ecosystem, where thousands of new games launch every month, striking visuals alone aren't enough — you need visuals that resonate instantly and endure. Let’s dive into why choosing a stylized art direction is more than an artistic choice — it’s a strategic investment for mobile game success.

The mistakes artists make when creating icons for game items

29.03.2024

A while back we held a BootCamp for 2d artists. In this article we will share feedback that SunStrike specialists gave on the test works of artists, which they had to perform to get into the BootCamp. We will analyze the main mistakes that artists make when creating icons of game items.

How do you avoid mistakes at drawing characters?

12.03.2021

What could be more annoying than correcting a character after it has already been carefully rendered? Psychologically, you're ready to finish the job, you've worked out the details and rendered the material. Certain parts seem to be very successful to you. And then you get some feedback or you notice your own mistakes. At this stage, you will need to spend more effort and time to correct everything in the finished work. Let’s take a look at the 7 fundamental stages of creating a character.

How to improve costume design?

08.12.2020

We present a detailed feedback on one of the papers from our open test assignment.First of all it is worth mentioning that this work portrays an interesting and expressive character executed in the correct style. The layered nature of the costume shows that there was a good effort made to make sure that the outfit is not overly sexualized as well. That said, however, there is a number of items that could be improved upon and we will focus our today’s discussion on them.

How do I make my character more realistic?

22.07.2020

.Is it possible to improve the quality of your drawn character, pulling yourself out by the bootstraps from the pit of doubt and confusion? Yes, it is. Sometimes, as you work on a project your eye gets “muddy” and you stop seeing the mistakes, which in turn prevents you from improving your work and reaching the next level.
Below we will use a test project to illustrate 5 items that you should focus on to improve your character.

How to make an illustration more expressive?

08.07.2020

We present an extended feedback on one of the works made within the framework of our open test assignment. When an illustration is drawn, it always shows a part of a story. Telling a story is not easy enough, so each element of the visual narrative should be involved in what is happening in the image. You should start with a simple statement and then expand as needed.

How to create convincing volume in a drawing?

15.06.2020

We present a detailed feedback on one of the works made within the framework of our open test assignment. Very often artists go into drawing details, drawing each part separately, forgetting to lay the general basics. Therefore, keeping the work in stages can help novice artists to avoid mistakes.

How can you make your building concept better?

09.06.2020

We present a detailed feedback on one of the works performed within the framework of our open test assignment. This house turned out well, but there are a few things that could be improved. Let's break down the basic approach to work and rendering.

What to pay attention to when designing props?

25.05.2020

We present a detailed feedback on one of the works performed within the framework of our open test assignment. We talk about lighting, depth and translucency of materials.

Working on composition in illustrations.

13.04.2020

We present a detailed feedback on one of the papers from our open test assignment.

Kallipoleos 3, office 102, 1055 Nicosia, Cyprus
Sun Strike Gaming Ltd.

© «SunStrike Studios» 2016-2025  

Kallipoleos 3, office 102, 1055 Nicosia, Cyprus
Sun Strike Gaming Ltd.

© «SunStrike Studios» 2016-2025  

Game Art

Outsourcing Studio

Our blog

12.08.2025

How to Make a Puzzle Game: A Comprehensive Step-by-Step Guide for 2025

At SunStrike Studios, we’ve spent years helping creators bring their visions to life. From crafting striking 2D/3D art to conducting thorough QA testing, we know what it takes for a puzzle game to stand out in today’s competitive market. In this guide, we’ll walk you through the entire process — from concept to post-launch support — with practical insights you can apply right away.

07.08.2025

The Game Development Process in 2025: An In-Depth Guide for Success

Whether you’re an indie developer launching your first title or a publisher managing large production teams, mastering the end-to-end process is crucial. In this guide, we’ll break down each phase of modern game development and share practical insights.

05.08.2025

Designing Outstanding and Functional HUDs in Video Games: Expert Guide

When gamers discuss their favorite titles, the focus often falls on gripping narratives, cutting-edge graphics, or captivating soundtracks. Rarely does the conversation touch upon the heads-up display (HUD) and user interface (UI) — yet these elements are vital. In this guide, we’ll cover the principles of effective HUD design, review standout examples, and explain how professional art outsourcing can elevate your game’s UI.

01.08.2025

How to Choose a 2D Art Outsourcing Studio for Your Game Project: The Definitive Guide

In today’s highly competitive gaming industry, the quality and artistic direction of your 2D assets can play a decisive role in your project’s ultimate success or failure. This comprehensive guide is designed to demystify the selection process, help you avoid costly mistakes, and ensure that you choose a 2D art outsourcing studio capable of bringing your creative vision to life while supporting your project’s technical and business goals.

31.07.2025

Game Monetization Strategies: Full Guide for Developers in 2025

The modern market offers a vast array of monetization models, each with unique advantages, challenges, and potential for your business growth. In this extensive guide, we explore every aspect of game monetization for 2025 — from classic one-time purchases and DLC to the latest hybrid strategies, subscriptions, and user-generated content.

24.07.2025

Why Stylized Game Art is a Smart Choice for Mobile Developers

In today's crowded mobile ecosystem, where thousands of new games launch every month, striking visuals alone aren't enough — you need visuals that resonate instantly and endure. Let’s dive into why choosing a stylized art direction is more than an artistic choice — it’s a strategic investment for mobile game success.

29.03.2024

The mistakes artists make when creating icons for game items

A while back we held a BootCamp for 2d artists. In this article we will share feedback that SunStrike specialists gave on the test works of artists, which they had to perform to get into the BootCamp. We will analyze the main mistakes that artists make when creating icons of game items.

12.03.2021

How do you avoid mistakes at drawing characters?

What could be more annoying than correcting a character after it has already been carefully rendered? Psychologically, you're ready to finish the job, you've worked out the details and rendered the material. Certain parts seem to be very successful to you. And then you get some feedback or you notice your own mistakes. At this stage, you will need to spend more effort and time to correct everything in the finished work. Let’s take a look at the 7 fundamental stages of creating a character.

08.12.2020

How to improve costume design?

We present a detailed feedback on one of the papers from our open test assignment.First of all it is worth mentioning that this work portrays an interesting and expressive character executed in the correct style. The layered nature of the costume shows that there was a good effort made to make sure that the outfit is not overly sexualized as well. That said, however, there is a number of items that could be improved upon and we will focus our today’s discussion on them.

22.07.2020

How do I make my character more realistic?

Is it possible to improve the quality of your drawn character, pulling yourself out by the bootstraps from the pit of doubt and confusion? Yes, it is. Sometimes, as you work on a project your eye gets “muddy” and you stop seeing the mistakes, which in turn prevents you from improving your work and reaching the next level.
Below we will use a test project to illustrate 5 items that you should focus on to improve your character.

08.07.2020

How to make an illustration more expressive?

We present an extended feedback on one of the works made within the framework of our open test assignment. When an illustration is drawn, it always shows a part of a story. Telling a story is not easy enough, so each element of the visual narrative should be involved in what is happening in the image. You should start with a simple statement and then expand as needed.

15.06.2020

How to create convincing volume in a drawing?

We present a detailed feedback on one of the works made within the framework of our open test assignment. Very often artists go into drawing details, drawing each part separately, forgetting to lay the general basics. Therefore, keeping the work in stages can help novice artists to avoid mistakes.

09.06.2020

How can you make your building concept better?

We present a detailed feedback on one of the works performed within the framework of our open test assignment. This house turned out well, but there are a few things that could be improved. Let's break down the basic approach to work and rendering.

25.05.2020

What to pay attention to when designing props?

We present a detailed feedback on one of the works performed within the framework of our open test assignment. We talk about lighting, depth and translucency of materials.

13.04.2020

Working on composition in illustrations.

We present a detailed feedback on one of the papers from our open test assignment.

Kallipoleos 3, office 102, 1055 Nicosia, Cyprus
Sun Strike Gaming Ltd.

«SunStrike Studios» © 2016-2025