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Timing in Animation: A Practical, Game – Ready Guide for 2D & 3D
18.11.2025
In this deep dive, SunStrike Studios shares a production – tested approach to animation timing – how to think about it, how to build it into your pipeline, and how to troubleshoot when shots or gameplay clips don’t “click.”
Top 10 Game Art Outsourcing Studios in 2026: Expert Guide for Choosing the Best Partner
13.11.2025
At SunStrike Studios, we’ve worked on dozens of major titles, built global partnerships, and witnessed the profound impact of top - tier outsourcing. In this guide, we’ll walk you through the top 10 game art outsourcing studios in 2026 (including our own), show you what sets each apart, and explain how to select the ideal partner for your project.
Godot vs. Unity in 2026: Picking the Right Engine for the Games You Want to Ship
10.11.2025
This deep, practical guide reframes the conversation around playable outcomes, not buzzwords. You’ll find clear, hands – on comparisons for popular genres, honest notes on production reality, and guidance you can use to greenlight with confidence
The Best Mobile Game Engines in 2026: A Practical, A Guide for Picking the Right Stack
03.11.2025
This deep, vendor – agnostic guide from SunStrike Studios breaks down the leading engines, when they shine, common pitfalls, and how to align your choice with your goals, platforms, and budget.
SunStrike’s teams deliver outsourced mobile game development, game art outsourcing, and integrated QA across iOS and Android.
Unity 6 for Game Teams in 2026: What’s New, Why It Matters, and How It Shows Up in Real Games
27.10.2025
If you’re planning a new game or refreshing a live title, this overview breaks down what Unity 6 changes in practice and, more importantly, how those changes feel inside real genres players love.
The Best Battle Royale Games to Play in 2026 (PC, Console & Mobile)
10.10.2025
If you’re wondering where to drop in 2026, this deep guide walks through today’s standouts, focusing on how they play, what makes them unique, and who they’re perfect for.
The Best Roguelite Games to Play in 2026: Deep Dives, Playstyle Tips, and Design Notes
05.10.2025
This article is a curated tour of the standouts that still shine in 2026, with playstyle notes and design lessons you can fold into your own project. There’s no ranking; instead, treat this as a tasting menu across subgenres.
Motion Capture for Games & Film in 2026: Workflow, Tech Stack, and What’s Next
01.10.2025
This deep dive is a practical guide to modern mocap for studios of all sizes. You’ll find a clear overview of capture types, the tool choices that matter, how to plan a session that integrates cleanly with Unreal Engine or Unity, and a look at recent breakthroughs that are changing budgets and timelines.
Unity vs. Unreal in 2026: Choosing the Right Engine for the Game You’re Actually Making
11.09.2025
This guide reframes Unity vs. Unreal around playable outcomes. Instead of abstract feature lists, we’ll look at how each engine shows up in the genres players love – platformers, shooters, survival/crafting sandboxes, RPGs, racers, VR/AR, and mobile hits – and what that means for budgets, pipelines, and schedules.
The Best Card Games to Play in 2026 (Across PC, Console, and Mobile)
22.08.2025
This guide brings together standout card games you can enjoy in 2026 without focusing on any single storefront. It highlights what each title does best, where it shines, and why players keep coming back.
Game Art Outsourcing in 2026: What Studios Need, What Vendors Deliver, and How to Ship Beautifully at Scale
01.08.2025
This deep dive lays out the concrete trends we see shaping game art outsourcing for the year ahead, with practical advice for producers and art directors who need to ship more content, more consistently, with fewer surprises.
Remasters, Remakes, Reboots, and Ports in Games: What They Really Mean (With Playable Examples)
14.07.2025
This guide is a practical, player – first explanation of each approach, grounded in how the games actually feel to play in 2026. You’ll find clear definitions, detailed examples across platforms, and behind – the – scenes context that matters whether you’re deciding what to buy – or scoping your own project.
The Best Autumn Games to Cozy Up With in 2026
26.06.2025
This guide features a carefully curated selection of autumn games—perfect for fall—covering cozy building games, story-driven adventures, and light scares that capture the spirit of autumn without tying you to any specific storefront or platform. Each selection explains how to play, what makes it feel like autumn, and what design tips teams can use when creating their own seasonal games.
Vector vs. Raster in Game Art: How to Choose the Right Approach for Your Mobile, PC, and Console Titles
04.06.2025
Choosing between vector and raster art isn’t a theoretical exercise from a design textbook. It affects how fast your UI scales across screen sizes, how crisp icons look at odd DPIs, how big your builds are, and how expensive your scenes become to render. This guide explains the core differences and gives you practical, production – ready ways to use both without letting either blow up your schedule or performance budget.
The Best Free – to – Play Games of All Time
16.05.2025
This article presents a carefully curated, platform-agnostic overview of the best free-to-play games as they were in 2025. You'll find a variety of genres, design notes, monetization ideas, and practical recommendations for teams looking to build a new success story.
Mastering Mobile Game Design in 2026: A Complete, Studio – Ready Playbook
25.04.2025
This expanded guide from SunStrike Studios written to be hands – on, vendor – agnostic, and ready for production. Use it to shape your concept, structure your loop, and scale a live game without losing your soul – or your budget.
Indie Games in 2026: What They Are, How to Make One, and 10 Standout Indie Hits to Learn From
18.03.2025
Indies are more vibrant than ever in 2026. Discover what “indie” really means today, learn a practical, production – ready path to building your own game, get up – to – date on engine and storefront terms and study 10 recent indie standouts – Balatro, Hades II, Manor Lords, Palworld, Content Warning, Lethal Company, Pacific Drive, Animal Well, from Buckshot Roulette to Vampire Survivors.
Mobile Gaming Industry Trends in 2026: What Teams Need to Build, Launch, and Scale Successfully
05.03.2025
This in – depth guide breaks down the most important mobile gaming trends shaping design, tech, art, monetization, and operations right now, and translates them into clear actions you can apply to your roadmap.
How to make a 3D Model of a Car for Games: A Complete, Production – Ready Workflow
26.02.2025
Car modeling sits at the crossroads of hard – surface craftsmanship and real – time performance. Automotive bodies demand pristine reflections and surface continuity; interiors mix organic cushions with stitched seams and plastics; wheels and optics add intricate detail that must still run at target frame rates. This guide written for producers and artists who need results that look premium in screenshots and hold steady in motion on real devices.
How 3D Art Outsourcing Supercharges Game Development
06.02.2025
This guide explains how 3D art outsourcing helps your game ship faster with fewer surprises, what a professional pipeline looks like. It focuses on practical details that producers, art directors, and founders can put to work right away.
Video Game Art Design & Outsourcing in 2026
17.01.2025
This guide explains how modern video game art design works, when and how to outsource it effectively. It’s written for producers, art directors, founders, and anyone shaping a game’s visual identity – whether you’re building your first mobile title or scaling a live AAA project.
Texturing 3D Models for Games: A Practical, Studio-Ready Guide
20.11.2024
This in-depth guide distills production-proven principles for game-ready 3D texturing across PC, console, and mobile. You’ll get concrete steps, checklists, optimization tips, and QA traps to avoid — so your textures look great and ship smoothly.
Painting Lifelike Foliage for Game Art: An Extended Guide
10.11.2024
This expanded guide translates hard-won studio practice into a clear, artist-friendly process. We’ll start with the ideas that matter and flow into an end-to-end workflow you can recreate on your next painting or production task.
How to Submit a Mobile Game App to the App Store: A Complete Guide
05.11.2024
We offers you this comprehensive walkthrough to get your app approved during the first submission. Whether you collaborate with us or follow these steps within your own team, this guide is designed to help you navigate the submission process confidently.
Realism vs. Stylization in Game Art: How to Choose the Right Visual Direction for Your Game
31.10.2024
Choosing an art style is one of the most strategic decisions you'll make in game development. This guide will give you practical guidance, production tips, and pitfalls to avoid so that your art direction impacts your entire game.
High-Poly vs. Low-Poly in Game Art: How to Choose the Right Path for Your Scope, Style, and Platforms
20.09.2024
Picking between high-poly and low-poly modeling isn’t a purely technical decision — it’s a business call that touches visual identity, performance budgets, production schedules, and even your marketing screenshots. Below is a practical, vendor-agnostic guide to choosing the right polygon strategy for your next title — plus concrete tips to keep your pipeline fast and your visuals on brand.
The 10 Best PC Games of 2026: Industry Insights & the Role of Game Art Outsourcing
10.09.2024
In this in-depth guide, we review the top 10 PC games of 2026, provide a unique perspective on what drives their excellence, and explore how outsourced game art and collaborative pipelines make industry-defining projects possible.
Video Game Concept Art: Styles, Applications, and the Creative Vision
13.08.2024
In the fast-evolving universe of game development, concept art serves as the visual foundation upon which entire worlds are built. In this article, we’ll dive deep into the diverse styles of video game concept art, explore their practical applications in game production, and share insights from our own studio’s creative process.
The Importance of Understanding Human Anatomy in Game Art
03.08.2024
When it comes to creating unforgettable game experiences, the importance of mastering human anatomy in art cannot be overstated. Whether you’re designing hyper-realistic characters for AAA titles or stylized figures for mobile adventures, a deep understanding of anatomy is the cornerstone of believable, expressive, and immersive game worlds.
How to Make a Puzzle Game: A Comprehensive Step-by-Step Guide for 2026
25.07.2024
At SunStrike Studios, we’ve spent years helping creators bring their visions to life. From crafting striking 2D/3D art to conducting thorough QA testing, we know what it takes for a puzzle game to stand out in today’s competitive market. In this guide, we’ll walk you through the entire process — from concept to post-launch support — with practical insights you can apply right away.
The Game Development Process in 2026: An In-Depth Guide for Success
05.07.2024
Whether you’re an indie developer launching your first title or a publisher managing large production teams, mastering the end-to-end process is crucial. In this guide, we’ll break down each phase of modern game development and share practical insights.
Designing Outstanding and Functional HUDs in Video Games: Expert Guide
14.06.2024
When gamers discuss their favorite titles, the focus often falls on gripping narratives, cutting-edge graphics, or captivating soundtracks. Rarely does the conversation touch upon the heads-up display (HUD) and user interface (UI) — yet these elements are vital. In this guide, we’ll cover the principles of effective HUD design, review standout examples, and explain how professional art outsourcing can elevate your game’s UI.
How to Choose a 2D Art Outsourcing Studio for Your Game Project: The Definitive Guide
27.05.2024
In today’s highly competitive gaming industry, the quality and artistic direction of your 2D assets can play a decisive role in your project’s ultimate success or failure. This comprehensive guide is designed to demystify the selection process, help you avoid costly mistakes, and ensure that you choose a 2D art outsourcing studio capable of bringing your creative vision to life while supporting your project’s technical and business goals.
Game Monetization Strategies: Full Guide for Developers in 2026
07.05.2024
The modern market offers a vast array of monetization models, each with unique advantages, challenges, and potential for your business growth. In this extensive guide, we explore every aspect of game monetization for 2026 — from classic one-time purchases and DLC to the latest hybrid strategies, subscriptions, and user-generated content.
Why Stylized Game Art is a Smart Choice for Mobile Developers
15.04.2024
Let’s dive into why choosing a stylized art direction is more than an artistic choice - it’s a strategic investment for mobile game success.
The mistakes artists make when creating icons for game items
29.03.2024
A while back we held a BootCamp for 2d artists. In this article we will share feedback that SunStrike specialists gave on the test works of artists, which they had to perform to get into the BootCamp. We will analyze the main mistakes that artists make when creating icons of game items.
How do you avoid mistakes at drawing characters?
12.03.2021
What could be more annoying than correcting a character after it has already been carefully rendered? Psychologically, you're ready to finish the job, you've worked out the details and rendered the material. Certain parts seem to be very successful to you. And then you get some feedback or you notice your own mistakes. At this stage, you will need to spend more effort and time to correct everything in the finished work. Let’s take a look at the 7 fundamental stages of creating a character.
How to improve costume design?
08.12.2020
We present a detailed feedback on one of the papers from our open test assignment.First of all it is worth mentioning that this work portrays an interesting and expressive character executed in the correct style. The layered nature of the costume shows that there was a good effort made to make sure that the outfit is not overly sexualized as well. That said, however, there is a number of items that could be improved upon and we will focus our today’s discussion on them.
How do I make my character more realistic?
22.07.2020
.Is it possible to improve the quality of your drawn character, pulling yourself out by the bootstraps from the pit of doubt and confusion? Yes, it is. Sometimes, as you work on a project your eye gets “muddy” and you stop seeing the mistakes, which in turn prevents you from improving your work and reaching the next level.
Below we will use a test project to illustrate 5 items that you should focus on to improve your character.
How to make an illustration more expressive?
08.07.2020
We present an extended feedback on one of the works made within the framework of our open test assignment. When an illustration is drawn, it always shows a part of a story. Telling a story is not easy enough, so each element of the visual narrative should be involved in what is happening in the image. You should start with a simple statement and then expand as needed.
How to create convincing volume in a drawing?
15.06.2020
We present a detailed feedback on one of the works made within the framework of our open test assignment. Very often artists go into drawing details, drawing each part separately, forgetting to lay the general basics. Therefore, keeping the work in stages can help novice artists to avoid mistakes.
How can you make your building concept better?
09.06.2020
We present a detailed feedback on one of the works performed within the framework of our open test assignment. This house turned out well, but there are a few things that could be improved. Let's break down the basic approach to work and rendering.
What to pay attention to when designing props?
25.05.2020
We present a detailed feedback on one of the works performed within the framework of our open test assignment. We talk about lighting, depth and translucency of materials.
Working on composition in illustrations.
13.04.2020
We present a detailed feedback on one of the papers from our open test assignment.
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