About this Steam City isometric environment project
The brief covered residential blocks, industrial shops, decorative landmarks and seasonal dressing for the Steam City world. Each asset was authored against Red Brix Wall's existing tile pitch so it could ship into live builds without reworking placement scripts or collision footprints.
Our scope spanned full isometric environment art production: silhouette pass, modeling, materials, baked lighting and a final readability check at the camera distance the player actually sees. The pieces work both as standalone hero shots in the store page and as in-grid pickups during construction loops.