About this Jewels of Egypt UI batch
The brief covered the long tail of icons a live match-3 needs: standard match colours, special tiles, booster effects, daily-reward badges, level-pass progression items and seasonal event decorations. Each asset was authored against G5 Games tile pitch and hit-area conventions so it could ship into live builds without engine work.
Our scope ran from icon silhouette sketches through final colour, glow effects and animation-ready layered files. The work doubled as marketing material during seasonal events, so colour blocking and silhouette held up at thumbnail size in store creatives and ad units.