Tell us about your project. We will get in touch shortly to discuss in more detail. You can also email us at info@sunstrikestudios.com
Tell us about your project. We will get in touch shortly to discuss in more detail. You can also email us at info@sunstrikestudios.com
Tell us about your project. We will get in touch shortly to discuss in more detail. You can also email us at info@sunstrikestudios.com
The Best Mobile Game Engines in 2025: A Practical, A Guide for Picking the Right Stack
The Best Mobile Game Engines in 2025: A Practical, A Guide for Picking the Right Stack
Choosing a mobile game engine is a strategic decision that touches art direction, gameplay feel, monetization, build size, QA effort, and your launch timeline. Pick well and your team ships faster with fewer surprises; pick poorly and you spend months fighting the toolchain instead of building features. This deep, vendor – agnostic guide from SunStrike Studios breaks down the leading engines, when they shine, common pitfalls, and how to align your choice with your goals, platforms, and budget.
SunStrike’s teams deliver outsourced mobile game development, game art outsourcing, and integrated QA across iOS and Android. We plug into Unity, Unreal, Godot, Cocos, Defold, GameMaker, GDevelop, Buildbox – and native stacks like SpriteKit or Flutter + Flame – so the perspective below is grounded in real production, not just feature lists.

We are happy to present you some illustrations, created by SunStrike Studios artists for Puzzle Odyssey by Nexters Global.
How to Think About “Best” for Your Project
There isn’t one best engine – there’s a best fit for your constraints.
Focus on the realities that drive outcomes:
• Target look and scope. A stylized 2D puzzle game wants very different tools than a 3D action RPG with dynamic lighting and complex VFX.
• Team skills and hiring pool. C# generalists flock to Unity; C++ veterans lean to Unreal; small teams can thrive in Lua with Defold or in visual logic with GDevelop or Buildbox.
• Performance and device matrix. If you must hit a broad range of Android hardware, shader complexity, texture memory, and overdraw matter as much as engine marketing pages.
• Ecosystem and integrations. Ads, IAP, analytics, attribution, crash reporting, cloud saves, multiplayer – your engine needs a healthy plugin ecosystem or clean native hooks.
• Total cost of ownership. Consider seat licenses, build farm costs, third – party packages, and the risk of tool churn mid – production.
• Longevity. Engines evolve. Favor stacks with active, transparent roadmaps and strong communities.
With that framing, here’s what the current landscape looks like – and how to pick with confidence.
Unity: Breadth, Tooling, and a Massive Mobile Ecosystem
Unity remains the most widely adopted cross – platform engine for mobile, with mature pipelines for 2D and 3D, a deep Asset Store, and battle – tested paths to iOS and Android. Its platform manuals cover device requirements, provisioning, and performance tuning for iOS, and the editor includes native build targets for Apple devices. On the web side, Unity’s WebGL player can reach high – end mobile browsers – useful when you want a playable teaser without an install.
If you’ve followed the 2023–2024 pricing saga, note that Unity ultimately revoked the runtime fee and returned to seat – based subscriptions, with price changes scheduled for 2025. This matters for budgeting and investor confidence, and it cooled some of the churn you might have seen in dev forums last year.
When Unity clicks
• Cross – platform 2D/3D, frequent content drops, and teams that benefit from ready – made plugins for ads, IAP, analytics, mediation, and attribution.
• Projects where level designers and technical artists need robust tooling, timelines depend on Asset Store accelerators, or your studio already employs C# talent.
Mind the caveats
• You still need discipline on shader variants, draw calls, and texture budgets to deliver stable performance across low – and mid – tier Android devices.
• Treat long – term LTS versions as your baseline, and lock packages early to avoid mid – production regressions.
The SunStrike team usually advises starting Unity in every mobile project with a “performance framework” — a thin stage that includes URP/HDRP, post-processing, data entry, audio, and analytics, followed by stress tests of batch processing, streaming, and shader costs before starting to create a separate layer.

We are happy to present you some illustrations, created by SunStrike artists for Puzzle Odyssey by Nexters Global.
Unreal Engine: High – End Visuals, Modern Rendering, Real Production Tools
For teams targeting premium visuals or bringing PC/console production chops to mobile, Unreal Engine offers production – proven mobile workflows, optimized build pipelines, and tools designed to profile memory and frame time at a granular level. Epic showcases mobile – focused guidance and examples, and their “mobile games” use case highlights memory and performance tooling drawn from Fortnite’s shipping requirements on phones and tablets.
Unreal’s rendering stack is aggressive and modern. On mobile, you’ll typically lean on Vulkan or Metal, trim heavy features per device tier, and use platform – specific previews to see how content looks and performs on real targets as you iterate in the editor.
When Unreal fits
• You need console – class art direction scaled to flagship phones, or your studio’s core skills are in C++ and Unreal’s gameplay framework.
• Cinematic features, complex materials, Niagara VFX, and advanced post are central to your identity, and you can afford careful device – tiering.
What to watch
• Build size, shader compile time, and the complexity cost of high – end features on older Android hardware.
• Aggressive LODs, impostors, and per – tier feature switches are essential for wide device coverage.
Unreal mobile efforts prioritize early “tier tables” that map which effects and material features are enabled per class of device, so art and design know exactly what’s safe to use.
Godot 4: Open – Source Flexibility With Modern Export Pipelines
Godot has matured rapidly, particularly since the 4.x series. It can generate Android APK for testing and AAB bundles for Google Play submission, with templates that produce the Gradle scaffolding you need for proper Android builds. Documentation covers export setup and the differences between exporting and compiling the engine itself – useful when you’re deciding how deep to customize.
Teams choose Godot for its permissive license, quick iteration, and friendly scripting in GDScript (plus C# support). For 2D or stylized 3D with moderate complexity, it’s a strong contender – especially if you want source – level control or to avoid vendor lock – in.
Where it shines
• Indies and studios who value open tooling, small engine footprint, and fast build times.
• Projects with custom rendering or editor tooling requirements.
What to plan for
• Smaller plugin ecosystem vs. Unity or Unreal means you’ll integrate some SDKs natively.
• Be ready to profile and tune for a wide Android device spread, just as with any engine.
SunStrike advises maintaining its own Godot templates, which combine input, save, and analytics systems so that teams can start prototyping content on day one.

Characters created by SunStrike studio artists for Play Stories: Love Games project by Media Solutions Company.
Cocos Creator and Cocos2d – x: Proven 2D Roots, Growing 3D
Cocos has long powered top – grossing titles in Asia and beyond, with Cocos Creator as a modern editor and cocos2d – x as a light, cross – platform C++ framework. Creator targets both 2D and 3D and is widely used for mobile, while 2d – x remains attractive for teams who want a lean native codebase. Official pages emphasize the ecosystem’s global reach and cross – platform focus, and Android’s developer portal lists Cocos among supported engines.
Best use cases
• High – performance 2D games where control over allocations and draw calls matters.
• Teams that prefer TypeScript/JavaScript workflows in Creator or native C++ in cocos2d – x.
Tradeoffs
• Smaller plugin ecosystem in Western markets; expect some native SDK work.
• You’ll still implement your own rendering constraints for low – tier Android.
SunStrike advises using Cocos for casual and medium-core 2D games, where refresh rate and build size are key.
Defold: Lightweight, Lua – Driven, Production – Ready
Defold is a compact, cross – platform engine backed by the Defold Foundation. It targets mobile, desktop, and web, ships monthly releases, and offers built – in hooks for analytics, app economy, and popular game services. It’s free, open, and licensed for commercial use without royalties – a compelling combination for mobile – first studios.
Where Defold excels
• Tight executables, fast iteration, and a curated toolset that keeps you focused on game code.
• 2D and simple 2.5D projects where Lua’s ergonomics and small runtime are advantages.
Things to consider
• Smaller marketplace; expect more hands – on work to integrate ad mediation and attribution SDKs.
• If you need bleeding – edge 3D or complex VFX, another engine may suit better.
We suggest using Defold for small teams that value predictable builds and minimal engine costs.

GameMaker: Friendly 2D, Fast to Market
GameMaker has long been associated with elegant 2D pipelines and straightforward export to mobile platforms. Official help center articles walk through iOS setup and final compilation steps, while tutorials cover general export flows. It’s a strong choice for premium 2D games, platformers, and arcade designs where iteration speed is a priority.
Why studios pick it
• Rapid content iteration and approachable scripting for small teams.
• Solid mobile export paths and a community rich in 2D best practices.
Points to plan
• For heavy native integrations, you’ll spend time bridging SDKs.
• Complex 3D or high – end rendering isn’t the target use case.
GameMaker is usually used in conjunction with clear 2D illustrations and lightweight shaders to reduce APK/AAB sizes.
GDevelop: No – Code Creation With Cloud Packaging
GDevelop enables no – code creation and offers cloud builds that package for Android and iOS. The documentation notes that Android exports and other cloud packagings are part of paid memberships – a crucial budgeting detail for teams comparing total costs against other engines. It’s practical for prototypes, hyper – casual, and educational projects where speed trumps custom engine behavior.
Strengths
• Visual logic that helps non – programmers contribute immediately.
• Cloud packagers for rapid device testing and distribution.
Caveats
• Extending beyond built – in features requires more elbow grease than code – centric engines.
• Large – scale projects with bespoke systems might strain the no – code paradigm.
GDevelop is usually used for a quick proof of concept that marketers can test on devices on the same day.

"Fire Coast" Megapolis is a new wonderful location created by our artists for the game. Social Quantum ©
Buildbox: Design – First, Code – Optional Prototyping
Buildbox focuses on drag – and – drop creation and quick iteration, positioning itself for fast 2D production and concept validation, with recent marketing around AI – assisted scene generation. It’s suitable for pitching mechanics, building hyper – casual candidates, or enabling designers to test ideas without engineering support.
Where it helps
• Concept sprints where time – to – first – playable is the main KPI.
• Teams that depend on non – coders for level design and moment – to – moment tweaks.
What to budget
• Advanced features, custom rendering, or deep SDK integrations can require workarounds or a later migration to a code – driven engine.
Buildbox often creates prototypes when the publisher needs to get comfortable with the cycle, and then replicates viable projects in Unity or Cocos for scaling.
Flutter + Flame: Cross – Platform UI Muscle Meets a 2D Game Layer
If your team already uses Flutter, the Flame engine gives you a lightweight 2D game framework on top of Flutter’s UI stack. Flame provides a proper game loop, a component system, collision and input handling, and runs on mobile, desktop, and web – a rare combination when you want to share UI and game logic across platforms.
Great for
• 2D games where you also need rich Flutter UI, storefronts, or app – like flows.
• Cross – platform prototypes that must hit mobile and web simultaneously.
Considerations
• You’ll hand – roll or integrate some SDKs that are one – click in Unity.
• For GPU – heavy scenes, profile early – Flutter’s rendering model differs from traditional game engines.
We recommend Flame for casual 2D titles that double as apps or need shared Flutter components.

Arts: props created by our team for Norland project by Long Jaunt.
Apple SpriteKit and Android’s AGDK: Going Native for Surgical Control
For iOS – only 2D projects, SpriteKit is a clean, high – performance framework built on Metal, with built – in physics and tight integration with Apple platforms – even watchOS via specialized scene renderers. If you need precise control and small binaries, that native path is compelling.
On Android, Google’s Android Game Development Kit (AGDK) provides libraries for frame pacing, input, memory advice, and a C/C++ – friendly Game Activity, plus the AGDE extension for building in Visual Studio. AGDK is designed to help you implement or extend engines and to integrate Android support more directly when needed.
Why go native
• Maximum control over memory, threading, build size, and platform features.
• Teams with deep platform expertise and narrow scope.
Tradeoffs
• Fewer off – the – shelf plugins; more bespoke SDK work.
• Longer ramp – up without editor conveniences.
SunStrike advises using proprietary stacks when customers require binaries with minimal memory, high performance, or integration with niche platforms.
Picking an Engine by Game Type and Business Goal
The same engine can be right or wrong depending on what you’re shipping and why. Here’s how we advise clients to map goals to choices – presented as guidance, not dogma.
Stylized 2D with rapid content drops
Unity, Cocos Creator, Defold, or GameMaker are strong starting points. Unity wins on ecosystem and tooling; Cocos and Defold shine on lean builds; GameMaker optimizes iteration speed for pure 2D. If your team is already fluent in Flutter, Flame is pragmatic for shared UI and code.
Premium 3D with cinematic ambitions
Unreal delivers out of the box, with modern rendering and strong profiling. Unity remains viable with URP/HDRP and smart tiering, especially if you need specific third – party integrations or live – ops packages. Your art direction and budget will decide more than any single checkbox feature.
Hyper – casual and concept sprints
Buildbox or GDevelop can get a playable in stakeholders’ hands quickly. If the concept sticks, porting to Unity or Cocos often makes long – term sense.
Education and open – source mandates
Godot’s license and accessible scripting are attractive. You’ll integrate some SDKs manually, but the tradeoff is transparency and control.
Tiny binaries and surgical performance
Defold, cocos2d – x, SpriteKit, or AGDK – based stacks allow ruthless control over size and runtime behavior.

Production Realities That Matter More Than Logos
Regardless of engine, the following patterns separate smooth launches from painful ones.
Establish device tiers and visual budgets early
Define what “high,” “mid,” and “low” devices mean for your project, then clamp features per tier. Tie effects, shader features, and texture resolutions to those tiers so artists and designers know the safe toolbox on day one.
Build a “performance skeleton”
Before content explodes, create a thin project that includes your render pipeline, post, input, audio, and a handful of representative assets. Profile draw calls, shader complexity, overdraw, texture residency, and scene streaming on real devices. Fix the skeleton, then scale content against it.
Treat build automation and CI as features
Repeatable builds catch regressions. Lock engine versions, package versions, and export presets. Wire channel – packing, compression formats, and import settings into your exporters so you don’t “fix by hand” every sprint.
Own your SDK surface
Whether you use Unity, Unreal, or a lightweight engine, keep ads, IAP, analytics, and attribution abstracted behind your own interface. Swapping vendors or A/B testing becomes a code change, not a rewrite.
Make QA a first – class citizen
Visual QA (artifact hunts, shader/LOD pops) and performance QA (FPS stability, memory spikes, thermal throttling) should run alongside functional test passes on your device matrix. That’s the only way to avoid last – minute content rollbacks.
Deep Dives by Engine: Practical Notes From the Field
Unity in practice
Lean into Scriptable Render Pipeline per your target – URP for most mobile games – and control shader variants to help the linker and the runtime. Use Addressables or similar systems for content streaming. Keep WebGL in your back pocket for mobile browser demos, but plan native apps for real audience reach. For iOS, the official manual remains your source of truth for provisioning, signing, and device – specific caveats.
Unreal in practice
Establish material feature levels and r.StaticMeshLODDistanceScale per tier. Preview device profiles directly in the editor to surface memory risks early. Epic’s mobile documentation and “mobile games” use case pages are the right entry points when standing up a new project.
Godot in practice
Import the correct Android template for your Godot version before exporting, and decide early if you’ll ship APKs for side – loading tests versus AABs for Play submission. Use the official exporter docs and Android’s developer page as your implementation guardrails.
Cocos in practice
Creator’s editor helps teams moving from web tech into mobile; cocos2d – x remains unbeatable for tiny, native builds where you want C++ control. Confirm compression formats and graphics backends per device family and keep an eye on your JavaScriptCore or V8 footprint if you embed scripting.
Defold in practice
Enjoy the tiny runtimes and the sane, curated feature set. Monthly releases keep things fresh; plan your SDK integration surface early. The foundation’s site and itch page outline the license and the “no royalties” model clearly for producers.
GameMaker in practice
Follow the official iOS setup and compile guides closely – code signing and store submission always take longer than you think if you wing it. GameMaker’s flow for Android and iOS is straightforward once your certificates and profiles are squared away.
GDevelop in practice
Budget for the membership if you intend to rely on cloud packaging for Android, iOS, and desktop. It’s the fastest way for non – engineers to produce device – installable builds and iterate with user tests.
Flutter + Flame in practice
Expect to write Dart and think in widgets for your UI, with Flame’s component system doing the game – loop heavy lifting. It’s an elegant way to build games that share code with app – like experiences, and Flame’s docs make the ergonomics clear.
Native stacks in practice
SpriteKit gives you Metal – backed 2D and clean physics on Apple platforms – including watchOS pathways if you ever need them. On Android, AGDK’s libraries for frame pacing, input, and memory advice can stabilize performance even if you’re embedding a custom engine or extending an existing one.

Budgeting and Pricing: What Changed and Why It Matters
The events around Unity’s runtime fee in 2023–2024 spooked many teams into contingency planning. The fee is now revoked, and Unity returned to subscriptions with announced price increases in 2025. If you paused or re – forecasted due to that uncertainty, it’s worth updating your cost model. Producer – level planning should factor engine seats, paid plugins, build infrastructure, and any external middleware with per – MAU or revenue – share terms – no matter which engine you choose.
A Practical, Engine – Agnostic Mobile Pipeline You Can Adapt Today
Start with a short, high – signal preproduction phase that locks your constraints and builds re – usable infrastructure.
Define device tiers and art budgets
Write down what low, mid, and high devices mean for your game. Map resolutions, texture sizes, and effect toggles to those tiers. Share this in your art bible and design docs so no one guesses later.
Assemble a performance skeleton
Wire render pipeline, post – processing, input, audio, save/load, analytics, crash reporting, and a handful of representative assets. Profile on target iOS and Android devices. Fix shader permutations, draw calls, and streaming now, not after chapter three ships.
Codify your export rules
Decide your packers, compression, and channel – packing once. Lock export presets in your DCC tools and engine import settings so assets land correctly every time.
Abstract your SDKs
Wrap ads, IAP, analytics, attribution, notifications, and remote config behind your own interfaces. Unit test those modules. Vendor changes become small code changes instead of multi – sprint detours.
Braid QA into development
Run visual QA (seams, shading pops, LOD transitions) and performance QA (FPS, memory, thermals) next to functional tests across a representative device matrix. Triage findings alongside gameplay bugs; avoid “we’ll optimize later.”
SunStrike provides this pipeline as a starter kit when we embed with clients, tuned to Unity, Unreal, Godot, or your native stack.

Banners and illustrations created by our artists for Gardenscapes project from Playrix company.
Short Answers to Big Questions Teams Ask
Which engine ships the fastest MVP?
If you need a playable prototype in days, Buildbox or GDevelop are brutally fast for simple mechanics. If you’ll keep building beyond the first week, Unity or Godot strike a better balance of speed and long – term flexibility. For 2D specialists, GameMaker is still lightning.
What about the smallest APK/AAB?
Defold, cocos2d – x, and native stacks generally produce the leanest binaries. But you can keep Unity and Godot in a good place with disciplined plugin use and trimming – build size is a budget you manage, not a fate you accept.
Do I need Unreal for “good graphics”?
No. Unreal makes high – end rendering easier, but stunning mobile art ships on Unity and Godot, too. Art direction, material discipline, lighting, and VFX craft often outweigh raw engine features.
Should I avoid engines that had pricing drama?
Make decisions based on the current contract and your risk tolerance. Unity reversed the runtime fee and returned to seats; update your spreadsheets accordingly, but keep governance in mind – options are healthy.
If I only target iOS, should I go native?
Often yes for 2D – SpriteKit is fast, simple, and tightly integrated with Apple tooling. If you might go cross – platform later, weigh Unity, Godot, or Flutter + Flame to keep doors open.
The Bottom Line
“Best mobile engine” isn’t about brand loyalty – it’s about fit. Unity remains the Swiss army knife of mobile development with a deep plugin ecosystem and mature iOS/Android paths. Unreal empowers premium visuals and precise profiling when you need console – class tech on phones. Godot gives you transparent, open – source control and brisk iteration. Cocos, Defold, GameMaker, GDevelop, Buildbox, Flame, and native stacks each carve out niches where they’re unbeatable.
Pick your stack by anchoring to your art direction, device tiers, SDK needs, team skills, and business goals. Validate with a short, high – signal prototype on real devices, lock your export and SDK interfaces, and braid QA into your sprints. Do this, and your engine choice fades into the background – leaving your team free to build the moment – to – moment experiences players will love.
Planning a mobile title or re – evaluating your engine?
Tell us about your goals, platforms, and timeline. SunStrike Studios can prototype options, staff the right pod, and ship your mobile game with production – grade art, code, and QA – on budget and on schedule.
Email: info@sunstrikestudios.com
Kallipoleos 3, office 102, 1055 Nicosia, Cyprus
Sun Strike Gaming Ltd.
Tell us about your project. We will get in touch shortly to discuss in more detail. You can also email us at info@sunstrikestudios.com
© «SunStrike Studios» 2016-2025
Privacy Policy
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4.3. We may also share your data with our third party contractors and application developers provided these third parties assume confidentiality obligations regarding your personal data collected by your use of the applications they offer. The developers use the information provided to them in order to provide you with additional services. Data will only be shared with these developers with your consent. You can authorise developers to access your information via our products.
4.4. Our ad management and recommendation system is designed so that your information will not be shared directly with our third party advertisers. An advertiser or maker of a recommendation can only choose to target advertisements to groups of users falling within criteria such as age, gender or location, or to target communities according to type, e.g. cars or fashion. If you fall within one of the target groups you will receive an advert or recommendation.
4.5. An advertiser or maker of recommendations may also choose to upload a list of emails, phone numbers and identities to our systems so that we (but not the adviser or maker of recommendations) can check for user matches. They will see the number of matches but not the matches themselves.
4.6. If you participate in public tournaments we may have the obligation to disclose your personal information to tax authorities. We also may publish your data as part of the tournament score tables on our and third party websites.
4.7. Sun Strike Gaming Ltd or our selected third party partners with our permission, using their own ad servers, can show advertisements to you.
5.1. The Services may contain links to sites operated by third parties. We are not responsible for your data privacy when you access these links or engage with third party services and you should ensure you review the relevant third party's privacy statement which will govern your data privacy rights.
5.2. We bear no liability for the actions of third parties which, as the result of your use of the internet or the Services, obtain access to your information in accordance with the confidentiality level selected by you.
5.3. We bear no liability for the consequences of use of the information which, due to the Services nature, is available to any internet user. We ask you to take a responsible approach to the scope of their information posted on the Site.
6.1. We may transfer and maintain on our servers or databases some of your personal information outside the European Economic Area (EEA) including in Russia.
6.2. The countries to which we transfer your data may not have the same data protection laws as your jurisdiction. We take reasonable cyber security measures and/or put in place the Standard Contractual Clauses (e.g. Model Clauses, Data Processing Agreement/Addendum) to ensure your data is adequately protected.
7.1. We will retain your personal information for as long as required to perform the purposes for which the data was collected depending on the legal basis for which that data was obtained and/or whether additional legal/regulatory obligations mandate that we retain your personal information during the term that is required and/or permissible under applicable/relevant law.
7.2. You may delete your personal data by removing the data from your account; alternatively, you can delete your account.
7.3. We may remove your account, or the information you post as provided by the Terms.
8.1. You have the following rights, in certain circumstances, in relation to your personal information:(a) Right to access your personal information.(b) Right to rectify your personal information: you can request that we update, block or delete your personal data, if the data is incomplete, outdated, incorrect, unlawfully received or no longer relevant for the purpose of processing.(c) Right to restrict the use of your personal information.(d) Right to request that your personal information is erased.(e) Right to object to processing of your personal information.(f) Right to data portability (in certain specific circumstances).(g) Right not to be subject to an automated decision.(h) Right to lodge a complaint with a supervisory authority.
8.2. You also have a right to independently remove personal information on your account and make changes and corrections to your information, provided that such changes and corrections contain up-to-date and true information. You can also view an overview of the information we hold about you.
8.3. If you would like to exercise these rights, please contact Support Service at support@sunstrikestudios.com or send your request to us, in writing to Kallipoleos 3, office 102, 1055 Nicosia, Cyprus. We will aim to respond to you within 30 days from receipt of request. We will need to verify your identity before we are able to disclose any personal data to you.
9.1. We take technical, organizational and legal measures, including, where suitable, encryption, to ensure that your personal data are protected from unauthorized or accidental access, deletion, modification, blocking, copying and dissemination.
9.2. Access to the Services is authorized using your login (e-mail address or mobile phone number) and password. You are responsible for keeping this information confidential. You should not share your credentials with third parties and we recommend you take measures to ensure this information is kept confidential.
9.3. If you forget your login details, you can request us to send you an SMS or email, which will contain a restoration code.
9.4. To reduce the probability of third parties gaining unauthorized access, if you login to your account from an unusual place or after several failed attempts to provide valid login details, we may block entry to your account. You will then need to contact Service support and provide certain additional information to verify your credentials and gain access to your account.
10.1. From time to time, we may change and/or update this Privacy Policy. If this Privacy Policy changes in any way, we will post an updated version on this page. We will store the previous versions of this Privacy Policy in our documentation achieve. We recommend you regularly review this page to ensure that you are always aware of our information practices and any changes to such.
11.1. If you have any questions, please send your inquiries to Service support at support@sunstrikestudios.com or send your request to us, in writing to Kallipoleos 3, office 102, 1055 Nicosia, Cyprus. So we can deal with your enquiry effectively, please quote this Privacy Policy. We will aim to respond to you within 30 days from receipt of request.
11.2. All correspondence received by us from you (written or electronic inquiries) is classified as restricted-access information and may not be disclosed without your written consent. The personal data and other information about you may not be used without your consent for any purpose other than for response to the inquiry, except as expressly provided by law.
© Sun Strike Gaming Ltd . 2023
Email: info@sunstrikestudios.com
Kallipoleos 3, office 102, 1055 Nicosia, Cyprus
Sun Strike Gaming Ltd.
Tell us about your project. We will get in touch shortly to discuss in more detail. You can also email us at info@sunstrikestudios.com
«SunStrike Studios» © 2016-2025
Privacy Policy
1.1. We are Sun Strike Gaming Ltd located at Kallipoleos 3, office 102, 1055 Nicosia, Cyprus, working under the brand "Sunstrike Studios".
1.2. This Privacy Policy sets out how we collect and use your personal information when you use the mobile, online and downloadable products and services ("Services") offered by Sun Strike Gaming Ltd and its subsidiaries at https://sunstrikestudios.com/ and the choices available to you in connection with our use of your personal information (the Privacy Policy).This Privacy Policy should be read alongside, and in addition to, our terms and conditions at https://sunstrikestudios.com/ (Terms). In case of any contradictions between this Privacy Policy and the Terms, this Privacy Policy will prevail.
2.1. By making available the Services we, acting reasonably and in good faith, believe that you:(a) have all necessary rights to register on and use the Services;(b) provide true information about yourself to the extent necessary for use of the Services;(c) understand that by the posting your personal information you have manifestly made this information public, and this information may become available to other Site users and internet users, be copied and disseminated by them;(d) understand that some types of information transferred by you to other Service users cannot be deleted by you or us;(e) are aware of and accept this Privacy Policy.
2.2. We do not check the user information received from you, except where such check is necessary in order for us to fulfill our obligations to you.
2.3. This Privacy Policy applies only to the European Union-based users. If you are not a European Union-based user, please refer to the Privacy Policy applicable in the relevant jurisdiction.
3.1. In order to implement the agreement between you and us, and provide you with access to the use of the Services, we will improve, develop and implement new features to our Services, and enhance the available Services functionality. To achieve these objectives, and in compliance with applicable laws, we will collect, store, aggregate, organise, extract, compare, use, and supplement your data (hereinafter “processing”). We will also receive and pass this data, and our automatically processed analyses of this data to our affiliates and partners as set out in the table below and section 4 of this Privacy Policy.
3.2. We set out in more detail the information we collect when you use our Services, why we collect and process it and the legal bases below.
# | Information Collected | Purpose | Legal Basis |
|---|---|---|---|
1 | Data you provide for registering in the Services including your email and/or mobile phone number | We use this information in order to manage and administer the Services provided to you. We use this data to enable us to fulfill our obligations to you as part of the Services (e.g. in cases where you request restoration of your account). See section 8.3 of this Privacy Policy for more information. We also use this information in order to provide you with updates and information on our and selected third parties' products and services we think you may be interested in. | Legitimate interests Performance of our contract with you |
2 | Where necessary, a copy of your identity or another document containing your name, surname, photograph, number of the principal identity document of you or your representative, payment details and another additional data, with that you may provide us, including through our support service.We may take additional verification steps where we consider reasonable in order to verify your account. | We use this data in order to identify you, verify your account and prevent abuse and infringements of your or other persons' rights.For example, we use this information to verify your identity if you lose your credentials and wish to access your account with us. | Legitimate Interests |
3 | Additional data you provide on dedicated Services profile page via including your first and last name, nickname, gender, date of birth, avatar picture and language preferences. | We use this information in order to provide our Services to you, to manage and administer Services and as additional information to verify your account to prevent abuse and infringements of your or other persons' rights. We also use this information in order to provide you with updates and information on our and selected third parties' products and services we think you may be interested in.We use this information in order to tailor and improve the adverts that are presented on the Site and measure the effectiveness of these advertisements. | Legitimate interests Performance of our contract with you |
4 | Additional data received when you access the Services, including information regarding technical devices, technical interaction with the Service such as your IP-address, time of registration in the Service, device ids, country and language settings, device model and operating system used, your installed apps, type of browser, your Internet provider and/or phone network operator, network type, screen resolution, RAM size and your browsing behavior. | We use your data for internal review in order to constantly improve the content of our Services and web pages, optimizing your user experience, to understand any errors you may encounter when using the Services, to notify you of changes to the Services and to personalise the use of our Services.We use this information in order to tailor and improve the adverts that are presented on the Site and measure the effectiveness of these advertisements. | Legitimate Interests |
5 | Information that is automatically received at the time of access to the Services with the use of cookies. | Please see our cookies policy which sets out the types of cookies we use and what we use these cookies for. We use this information in order to tailor and improve the adverts that are presented on the Site and measure the effectiveness of these advertisements. | Consent |
6 | Information that is created by you while using the Services (including information that you post in any game forums and/or chat rooms). Depending on the place of posting (chat room or forum) this information can be available to some or all other users of our Services. | We use this information in order to manage and administer the Services including providing our services to you. | Legitimate interests, which inter alia, include the processing of manifestly made public by you data Performance of our contract with you |
7 | Information that is created by you while placing requests to our Services support. | We use this information in order to verify your identity and to fulfil your support request. We may also use this data in order to investigate any complaints on your behalf and to provide you with a more efficient service. | Legitimate interests Performance of our contract with you |
8 | Information that is received as the result of your behavioral actions when using the Services (including your game actions and achievements, badges). This information can be available to other users of our Services (e.g. on Leaderboards). | We use this information in order to manage and administer the Services including providing our Services to you. We may also use this data in order to tailor and improve the adverts that are presented to you to and measure the effectiveness of these advertisements. | Legitimate interests |
9 | Information that is received about you as the result of other users’ actions on the Services (in particular, information posted in chat rooms and forums by other users). | We use this information in order to manage and administer the Services including providing our Services to you. | Legitimate interests |
10 | Data collected via third parties, including your social network ids, application store ids, nickname, email and friends list, when you register in our Services via you social or application store accounts and/or connect your social account to our Services. | We use this information in order to manage and administer the Services provided to you. We use this information for certain social functions of our Services, such as to show you who of your friends play the same game as you. We also use this information in order to provide you with updates and information on our and selected third parties' products and services we think you may be interested in. | Legitimate interests Performance of our contract with you |
3.3. Our legitimate interests include (1) maintaining and administrating the Services; (2) providing the Services to you; (3) improving the content of the Services and web pages; (4) processing of the data that was manifestly made public by you; (5) ensuring your account is adequately protected; and (6) compliance with any contractual, legal or regulatory obligations under any applicable law.
3.4. As part of maintaining and administrating the Services we use the information to analyse user activity and ensure that rules and terms of use for the Services are not violated.
3.5. Your personal information may also be processed if it is required by a law enforcement or regulatory authority, body or agency or in the defence or exercise of legal claims.We will not delete personal information if it is relevant to an investigation or a dispute.It will continue to be stored until those issues are fully resolved and/or during the term that is required and/or permissible under applicable/relevant law.
3.6. You may withdraw your consent to sending you marketing information by amending your privacy settings of your account.
3.7. Please note, if you do not want us to process sensitive and special categories of data about you (including data relating to your health, racial or ethnic origin, political opinion, religious or philosophical beliefs, sex life, and your sexual orientation) you should take care not to post this information or share this data on the Site.Once you have provided this data it will be accessible by other site users and it becomes difficult for us to remove this data.
3.8. Please note, if you withdraw your consent to processing or you do not provide the data that we require in order to maintain and administer the Services, you may not be able to access the Services or register with the web pages.
3.9. If we intend to further process your data for any other purpose to those set out in this Privacy Policy, we shall provide you with details of this further purpose before we commence processing.
4.1. Your username can be available to all of the Service users. We take technical and organizational measures to ensure that your data is safe. Please note that by the posting your personal information you have manifestly made this information public, and this may become available to other Service users and internet users and be copied and/ or disseminated by such users. Once this data is transferred by you to other users you will not be able to delete this data.
4.2. Sometimes we may need to share your data with a third party in order to provide our Services to you or to administer the Services, for example if you choose to share your data across other social media platforms.
4.3. We may also share your data with our third party contractors and application developers provided these third parties assume confidentiality obligations regarding your personal data collected by your use of the applications they offer. The developers use the information provided to them in order to provide you with additional services. Data will only be shared with these developers with your consent. You can authorise developers to access your information via our products.
4.4. Our ad management and recommendation system is designed so that your information will not be shared directly with our third party advertisers. An advertiser or maker of a recommendation can only choose to target advertisements to groups of users falling within criteria such as age, gender or location, or to target communities according to type, e.g. cars or fashion. If you fall within one of the target groups you will receive an advert or recommendation.
4.5. An advertiser or maker of recommendations may also choose to upload a list of emails, phone numbers and identities to our systems so that we (but not the adviser or maker of recommendations) can check for user matches. They will see the number of matches but not the matches themselves.
4.6. If you participate in public tournaments we may have the obligation to disclose your personal information to tax authorities. We also may publish your data as part of the tournament score tables on our and third party websites.
4.7. Sun Strike Gaming Ltd or our selected third party partners with our permission, using their own ad servers, can show advertisements to you.
5.1. The Services may contain links to sites operated by third parties. We are not responsible for your data privacy when you access these links or engage with third party services and you should ensure you review the relevant third party's privacy statement which will govern your data privacy rights.
5.2. We bear no liability for the actions of third parties which, as the result of your use of the internet or the Services, obtain access to your information in accordance with the confidentiality level selected by you.
5.3. We bear no liability for the consequences of use of the information which, due to the Services nature, is available to any internet user. We ask you to take a responsible approach to the scope of their information posted on the Site.
6.1. We may transfer and maintain on our servers or databases some of your personal information outside the European Economic Area (EEA) including in Russia.
6.2. The countries to which we transfer your data may not have the same data protection laws as your jurisdiction. We take reasonable cyber security measures and/or put in place the Standard Contractual Clauses (e.g. Model Clauses, Data Processing Agreement/Addendum) to ensure your data is adequately protected.
7.1. We will retain your personal information for as long as required to perform the purposes for which the data was collected depending on the legal basis for which that data was obtained and/or whether additional legal/regulatory obligations mandate that we retain your personal information during the term that is required and/or permissible under applicable/relevant law.
7.2. You may delete your personal data by removing the data from your account; alternatively, you can delete your account.
7.3. We may remove your account, or the information you post as provided by the Terms.
8.1. You have the following rights, in certain circumstances, in relation to your personal information:(a) Right to access your personal information.(b) Right to rectify your personal information: you can request that we update, block or delete your personal data, if the data is incomplete, outdated, incorrect, unlawfully received or no longer relevant for the purpose of processing.(c) Right to restrict the use of your personal information.(d) Right to request that your personal information is erased.(e) Right to object to processing of your personal information.(f) Right to data portability (in certain specific circumstances).(g) Right not to be subject to an automated decision.(h) Right to lodge a complaint with a supervisory authority.
8.2. You also have a right to independently remove personal information on your account and make changes and corrections to your information, provided that such changes and corrections contain up-to-date and true information. You can also view an overview of the information we hold about you.
8.3. If you would like to exercise these rights, please contact Support Service at support@sunstrikestudios.com or send your request to us, in writing to Kallipoleos 3, office 102, 1055 Nicosia, Cyprus. We will aim to respond to you within 30 days from receipt of request. We will need to verify your identity before we are able to disclose any personal data to you.
9.1. We take technical, organizational and legal measures, including, where suitable, encryption, to ensure that your personal data are protected from unauthorized or accidental access, deletion, modification, blocking, copying and dissemination.
9.2. Access to the Services is authorized using your login (e-mail address or mobile phone number) and password. You are responsible for keeping this information confidential. You should not share your credentials with third parties and we recommend you take measures to ensure this information is kept confidential.
9.3. If you forget your login details, you can request us to send you an SMS or email, which will contain a restoration code.
9.4. To reduce the probability of third parties gaining unauthorized access, if you login to your account from an unusual place or after several failed attempts to provide valid login details, we may block entry to your account. You will then need to contact Service support and provide certain additional information to verify your credentials and gain access to your account.
10.1. From time to time, we may change and/or update this Privacy Policy. If this Privacy Policy changes in any way, we will post an updated version on this page. We will store the previous versions of this Privacy Policy in our documentation achieve. We recommend you regularly review this page to ensure that you are always aware of our information practices and any changes to such.
11.1. If you have any questions, please send your inquiries to Service support at support@sunstrikestudios.com or send your request to us, in writing to Kallipoleos 3, office 102, 1055 Nicosia, Cyprus. So we can deal with your enquiry effectively, please quote this Privacy Policy. We will aim to respond to you within 30 days from receipt of request.
11.2. All correspondence received by us from you (written or electronic inquiries) is classified as restricted-access information and may not be disclosed without your written consent. The personal data and other information about you may not be used without your consent for any purpose other than for response to the inquiry, except as expressly provided by law.
© Sun Strike Gaming Ltd. 2023
Email: info@sunstrikestudios.com
Kallipoleos 3, office 102, 1055 Nicosia, Cyprus
Sun Strike Gaming Ltd.
Tell us about your project. We will get in touch shortly to discuss in more detail. You can also email us at info@sunstrikestudios.com
© «SunStrike Studios» 2016-2025
Privacy Policy
1.1. We are Sun Strike Gaming Ltd located at Kallipoleos 3, office 102, 1055 Nicosia, Cyprus, working under the brand "Sunstrike Studios".
1.2. This Privacy Policy sets out how we collect and use your personal information when you use the mobile, online and downloadable products and services ("Services") offered by Sun Strike Gaming Ltd and its subsidiaries at https://sunstrikestudios.com/ and the choices available to you in connection with our use of your personal information (the Privacy Policy).This Privacy Policy should be read alongside, and in addition to, our terms and conditions at https://sunstrikestudios.com/ (Terms). In case of any contradictions between this Privacy Policy and the Terms, this Privacy Policy will prevail.
2.1. By making available the Services we, acting reasonably and in good faith, believe that you:(a) have all necessary rights to register on and use the Services;(b) provide true information about yourself to the extent necessary for use of the Services;(c) understand that by the posting your personal information you have manifestly made this information public, and this information may become available to other Site users and internet users, be copied and disseminated by them;(d) understand that some types of information transferred by you to other Service users cannot be deleted by you or us;(e) are aware of and accept this Privacy Policy.
2.2. We do not check the user information received from you, except where such check is necessary in order for us to fulfill our obligations to you.
2.3. This Privacy Policy applies only to the European Union-based users. If you are not a European Union-based user, please refer to the Privacy Policy applicable in the relevant jurisdiction.
3.1. In order to implement the agreement between you and us, and provide you with access to the use of the Services, we will improve, develop and implement new features to our Services, and enhance the available Services functionality. To achieve these objectives, and in compliance with applicable laws, we will collect, store, aggregate, organise, extract, compare, use, and supplement your data (hereinafter “processing”). We will also receive and pass this data, and our automatically processed analyses of this data to our affiliates and partners as set out in the table below and section 4 of this Privacy Policy.
3.2. We set out in more detail the information we collect when you use our Services, why we collect and process it and the legal bases below.
# | Information Collected | Purpose | Legal Basis |
|---|---|---|---|
1 | Data you provide for registering in the Services including your email and/or mobile phone number | We use this information in order to manage and administer the Services provided to you. We use this data to enable us to fulfill our obligations to you as part of the Services (e.g. in cases where you request restoration of your account). See section 8.3 of this Privacy Policy for more information. We also use this information in order to provide you with updates and information on our and selected third parties' products and services we think you may be interested in. | Legitimate interests Performance of our contract with you |
2 | Where necessary, a copy of your identity or another document containing your name, surname, photograph, number of the principal identity document of you or your representative, payment details and another additional data, with that you may provide us, including through our support service.We may take additional verification steps where we consider reasonable in order to verify your account. | We use this data in order to identify you, verify your account and prevent abuse and infringements of your or other persons' rights.For example, we use this information to verify your identity if you lose your credentials and wish to access your account with us. | Legitimate Interests |
3 | Additional data you provide on dedicated Services profile page via including your first and last name, nickname, gender, date of birth, avatar picture and language preferences. | We use this information in order to provide our Services to you, to manage and administer Services and as additional information to verify your account to prevent abuse and infringements of your or other persons' rights. We also use this information in order to provide you with updates and information on our and selected third parties' products and services we think you may be interested in.We use this information in order to tailor and improve the adverts that are presented on the Site and measure the effectiveness of these advertisements. | Legitimate interests Performance of our contract with you |
4 | Additional data received when you access the Services, including information regarding technical devices, technical interaction with the Service such as your IP-address, time of registration in the Service, device ids, country and language settings, device model and operating system used, your installed apps, type of browser, your Internet provider and/or phone network operator, network type, screen resolution, RAM size and your browsing behavior. | We use your data for internal review in order to constantly improve the content of our Services and web pages, optimizing your user experience, to understand any errors you may encounter when using the Services, to notify you of changes to the Services and to personalise the use of our Services.We use this information in order to tailor and improve the adverts that are presented on the Site and measure the effectiveness of these advertisements. | Legitimate Interests |
5 | Information that is automatically received at the time of access to the Services with the use of cookies. | Please see our cookies policy which sets out the types of cookies we use and what we use these cookies for. We use this information in order to tailor and improve the adverts that are presented on the Site and measure the effectiveness of these advertisements. | Consent |
6 | Information that is created by you while using the Services (including information that you post in any game forums and/or chat rooms). Depending on the place of posting (chat room or forum) this information can be available to some or all other users of our Services. | We use this information in order to manage and administer the Services including providing our services to you. | Legitimate interests, which inter alia, include the processing of manifestly made public by you data Performance of our contract with you |
7 | Information that is created by you while placing requests to our Services support. | We use this information in order to verify your identity and to fulfil your support request. We may also use this data in order to investigate any complaints on your behalf and to provide you with a more efficient service. | Legitimate interests Performance of our contract with you |
8 | Information that is received as the result of your behavioral actions when using the Services (including your game actions and achievements, badges). This information can be available to other users of our Services (e.g. on Leaderboards). | We use this information in order to manage and administer the Services including providing our Services to you. We may also use this data in order to tailor and improve the adverts that are presented to you to and measure the effectiveness of these advertisements. | Legitimate interests |
9 | Information that is received about you as the result of other users’ actions on the Services (in particular, information posted in chat rooms and forums by other users). | We use this information in order to manage and administer the Services including providing our Services to you. | Legitimate interests |
10 | Data collected via third parties, including your social network ids, application store ids, nickname, email and friends list, when you register in our Services via you social or application store accounts and/or connect your social account to our Services. | We use this information in order to manage and administer the Services provided to you. We use this information for certain social functions of our Services, such as to show you who of your friends play the same game as you. We also use this information in order to provide you with updates and information on our and selected third parties' products and services we think you may be interested in. | Legitimate interests Performance of our contract with you |
3.3. Our legitimate interests include (1) maintaining and administrating the Services; (2) providing the Services to you; (3) improving the content of the Services and web pages; (4) processing of the data that was manifestly made public by you; (5) ensuring your account is adequately protected; and (6) compliance with any contractual, legal or regulatory obligations under any applicable law.
3.4. As part of maintaining and administrating the Services we use the information to analyse user activity and ensure that rules and terms of use for the Services are not violated.
3.5. Your personal information may also be processed if it is required by a law enforcement or regulatory authority, body or agency or in the defence or exercise of legal claims.We will not delete personal information if it is relevant to an investigation or a dispute.It will continue to be stored until those issues are fully resolved and/or during the term that is required and/or permissible under applicable/relevant law.
3.6. You may withdraw your consent to sending you marketing information by amending your privacy settings of your account.
3.7. Please note, if you do not want us to process sensitive and special categories of data about you (including data relating to your health, racial or ethnic origin, political opinion, religious or philosophical beliefs, sex life, and your sexual orientation) you should take care not to post this information or share this data on the Site.Once you have provided this data it will be accessible by other site users and it becomes difficult for us to remove this data.
3.8. Please note, if you withdraw your consent to processing or you do not provide the data that we require in order to maintain and administer the Services, you may not be able to access the Services or register with the web pages.
3.9. If we intend to further process your data for any other purpose to those set out in this Privacy Policy, we shall provide you with details of this further purpose before we commence processing.
4.1. Your username can be available to all of the Service users. We take technical and organizational measures to ensure that your data is safe. Please note that by the posting your personal information you have manifestly made this information public, and this may become available to other Service users and internet users and be copied and/ or disseminated by such users. Once this data is transferred by you to other users you will not be able to delete this data.
4.2. Sometimes we may need to share your data with a third party in order to provide our Services to you or to administer the Services, for example if you choose to share your data across other social media platforms.
4.3. We may also share your data with our third party contractors and application developers provided these third parties assume confidentiality obligations regarding your personal data collected by your use of the applications they offer. The developers use the information provided to them in order to provide you with additional services. Data will only be shared with these developers with your consent. You can authorise developers to access your information via our products.
4.4. Our ad management and recommendation system is designed so that your information will not be shared directly with our third party advertisers. An advertiser or maker of a recommendation can only choose to target advertisements to groups of users falling within criteria such as age, gender or location, or to target communities according to type, e.g. cars or fashion. If you fall within one of the target groups you will receive an advert or recommendation.
4.5. An advertiser or maker of recommendations may also choose to upload a list of emails, phone numbers and identities to our systems so that we (but not the adviser or maker of recommendations) can check for user matches. They will see the number of matches but not the matches themselves.
4.6. If you participate in public tournaments we may have the obligation to disclose your personal information to tax authorities. We also may publish your data as part of the tournament score tables on our and third party websites.
4.7. Sun Strike Gaming Ltd or our selected third party partners with our permission, using their own ad servers, can show advertisements to you.
5.1. The Services may contain links to sites operated by third parties. We are not responsible for your data privacy when you access these links or engage with third party services and you should ensure you review the relevant third party's privacy statement which will govern your data privacy rights.
5.2. We bear no liability for the actions of third parties which, as the result of your use of the internet or the Services, obtain access to your information in accordance with the confidentiality level selected by you.
5.3. We bear no liability for the consequences of use of the information which, due to the Services nature, is available to any internet user. We ask you to take a responsible approach to the scope of their information posted on the Site.
6.1. We may transfer and maintain on our servers or databases some of your personal information outside the European Economic Area (EEA) including in Russia.
6.2. The countries to which we transfer your data may not have the same data protection laws as your jurisdiction. We take reasonable cyber security measures and/or put in place the Standard Contractual Clauses (e.g. Model Clauses, Data Processing Agreement/Addendum) to ensure your data is adequately protected.
7.1. We will retain your personal information for as long as required to perform the purposes for which the data was collected depending on the legal basis for which that data was obtained and/or whether additional legal/regulatory obligations mandate that we retain your personal information during the term that is required and/or permissible under applicable/relevant law.
7.2. You may delete your personal data by removing the data from your account; alternatively, you can delete your account.
7.3. We may remove your account, or the information you post as provided by the Terms.
8.1. You have the following rights, in certain circumstances, in relation to your personal information:(a) Right to access your personal information.(b) Right to rectify your personal information: you can request that we update, block or delete your personal data, if the data is incomplete, outdated, incorrect, unlawfully received or no longer relevant for the purpose of processing.(c) Right to restrict the use of your personal information.(d) Right to request that your personal information is erased.(e) Right to object to processing of your personal information.(f) Right to data portability (in certain specific circumstances).(g) Right not to be subject to an automated decision.(h) Right to lodge a complaint with a supervisory authority.
8.2. You also have a right to independently remove personal information on your account and make changes and corrections to your information, provided that such changes and corrections contain up-to-date and true information. You can also view an overview of the information we hold about you.
8.3. If you would like to exercise these rights, please contact Support Service at support@sunstrikestudios.com or send your request to us, in writing to Kallipoleos 3, office 102, 1055 Nicosia, Cyprus. We will aim to respond to you within 30 days from receipt of request. We will need to verify your identity before we are able to disclose any personal data to you.
9.1. We take technical, organizational and legal measures, including, where suitable, encryption, to ensure that your personal data are protected from unauthorized or accidental access, deletion, modification, blocking, copying and dissemination.
9.2. Access to the Services is authorized using your login (e-mail address or mobile phone number) and password. You are responsible for keeping this information confidential. You should not share your credentials with third parties and we recommend you take measures to ensure this information is kept confidential.
9.3. If you forget your login details, you can request us to send you an SMS or email, which will contain a restoration code.
9.4. To reduce the probability of third parties gaining unauthorized access, if you login to your account from an unusual place or after several failed attempts to provide valid login details, we may block entry to your account. You will then need to contact Service support and provide certain additional information to verify your credentials and gain access to your account.
10.1. From time to time, we may change and/or update this Privacy Policy. If this Privacy Policy changes in any way, we will post an updated version on this page. We will store the previous versions of this Privacy Policy in our documentation achieve. We recommend you regularly review this page to ensure that you are always aware of our information practices and any changes to such.
11.1. If you have any questions, please send your inquiries to Service support at support@sunstrikestudios.com or send your request to us, in writing to Kallipoleos 3, office 102, 1055 Nicosia, Cyprus. So we can deal with your enquiry effectively, please quote this Privacy Policy. We will aim to respond to you within 30 days from receipt of request.
11.2. All correspondence received by us from you (written or electronic inquiries) is classified as restricted-access information and may not be disclosed without your written consent. The personal data and other information about you may not be used without your consent for any purpose other than for response to the inquiry, except as expressly provided by law.
© Sun Strike Gaming Ltd . 2023
Privacy Policy
1.1. We are Sun Strike Gaming Ltd located at Kallipoleos 3, office 102, 1055 Nicosia, Cyprus, working under the brand "Sunstrike Studios".
1.2. This Privacy Policy sets out how we collect and use your personal information when you use the mobile, online and downloadable products and services ("Services") offered by Sun Strike Gaming Ltd and its subsidiaries at https://sunstrikestudios.com/ and the choices available to you in connection with our use of your personal information (the Privacy Policy).This Privacy Policy should be read alongside, and in addition to, our terms and conditions at https://sunstrikestudios.com/ (Terms). In case of any contradictions between this Privacy Policy and the Terms, this Privacy Policy will prevail.
2.1. By making available the Services we, acting reasonably and in good faith, believe that you:(a) have all necessary rights to register on and use the Services;(b) provide true information about yourself to the extent necessary for use of the Services;(c) understand that by the posting your personal information you have manifestly made this information public, and this information may become available to other Site users and internet users, be copied and disseminated by them;(d) understand that some types of information transferred by you to other Service users cannot be deleted by you or us;(e) are aware of and accept this Privacy Policy.
2.2. We do not check the user information received from you, except where such check is necessary in order for us to fulfill our obligations to you.
2.3. This Privacy Policy applies only to the European Union-based users. If you are not a European Union-based user, please refer to the Privacy Policy applicable in the relevant jurisdiction.
3.1. In order to implement the agreement between you and us, and provide you with access to the use of the Services, we will improve, develop and implement new features to our Services, and enhance the available Services functionality. To achieve these objectives, and in compliance with applicable laws, we will collect, store, aggregate, organise, extract, compare, use, and supplement your data (hereinafter “processing”). We will also receive and pass this data, and our automatically processed analyses of this data to our affiliates and partners as set out in the table below and section 4 of this Privacy Policy.
3.2. We set out in more detail the information we collect when you use our Services, why we collect and process it and the legal bases below.
# | Information Collected | Purpose | Legal Basis |
|---|---|---|---|
1 | Data you provide for registering in the Services including your email and/or mobile phone number | We use this information in order to manage and administer the Services provided to you. We use this data to enable us to fulfill our obligations to you as part of the Services (e.g. in cases where you request restoration of your account). See section 8.3 of this Privacy Policy for more information. We also use this information in order to provide you with updates and information on our and selected third parties' products and services we think you may be interested in. | Legitimate interests Performance of our contract with you |
2 | Where necessary, a copy of your identity or another document containing your name, surname, photograph, number of the principal identity document of you or your representative, payment details and another additional data, with that you may provide us, including through our support service.We may take additional verification steps where we consider reasonable in order to verify your account. | We use this data in order to identify you, verify your account and prevent abuse and infringements of your or other persons' rights.For example, we use this information to verify your identity if you lose your credentials and wish to access your account with us. | Legitimate Interests |
3 | Additional data you provide on dedicated Services profile page via including your first and last name, nickname, gender, date of birth, avatar picture and language preferences. | We use this information in order to provide our Services to you, to manage and administer Services and as additional information to verify your account to prevent abuse and infringements of your or other persons' rights. We also use this information in order to provide you with updates and information on our and selected third parties' products and services we think you may be interested in.We use this information in order to tailor and improve the adverts that are presented on the Site and measure the effectiveness of these advertisements. | Legitimate interests Performance of our contract with you |
4 | Additional data received when you access the Services, including information regarding technical devices, technical interaction with the Service such as your IP-address, time of registration in the Service, device ids, country and language settings, device model and operating system used, your installed apps, type of browser, your Internet provider and/or phone network operator, network type, screen resolution, RAM size and your browsing behavior. | We use your data for internal review in order to constantly improve the content of our Services and web pages, optimizing your user experience, to understand any errors you may encounter when using the Services, to notify you of changes to the Services and to personalise the use of our Services.We use this information in order to tailor and improve the adverts that are presented on the Site and measure the effectiveness of these advertisements. | Legitimate Interests |
5 | Information that is automatically received at the time of access to the Services with the use of cookies. | Please see our cookies policy which sets out the types of cookies we use and what we use these cookies for. We use this information in order to tailor and improve the adverts that are presented on the Site and measure the effectiveness of these advertisements. | Consent |
6 | Information that is created by you while using the Services (including information that you post in any game forums and/or chat rooms). Depending on the place of posting (chat room or forum) this information can be available to some or all other users of our Services. | We use this information in order to manage and administer the Services including providing our services to you. | Legitimate interests, which inter alia, include the processing of manifestly made public by you data Performance of our contract with you |
7 | Information that is created by you while placing requests to our Services support. | We use this information in order to verify your identity and to fulfil your support request. We may also use this data in order to investigate any complaints on your behalf and to provide you with a more efficient service. | Legitimate interests Performance of our contract with you |
8 | Information that is received as the result of your behavioral actions when using the Services (including your game actions and achievements, badges). This information can be available to other users of our Services (e.g. on Leaderboards). | We use this information in order to manage and administer the Services including providing our Services to you. We may also use this data in order to tailor and improve the adverts that are presented to you to and measure the effectiveness of these advertisements. | Legitimate interests |
9 | Information that is received about you as the result of other users’ actions on the Services (in particular, information posted in chat rooms and forums by other users). | We use this information in order to manage and administer the Services including providing our Services to you. | Legitimate interests |
10 | Data collected via third parties, including your social network ids, application store ids, nickname, email and friends list, when you register in our Services via you social or application store accounts and/or connect your social account to our Services. | We use this information in order to manage and administer the Services provided to you. We use this information for certain social functions of our Services, such as to show you who of your friends play the same game as you. We also use this information in order to provide you with updates and information on our and selected third parties' products and services we think you may be interested in. | Legitimate interests Performance of our contract with you |
3.3. Our legitimate interests include (1) maintaining and administrating the Services; (2) providing the Services to you; (3) improving the content of the Services and web pages; (4) processing of the data that was manifestly made public by you; (5) ensuring your account is adequately protected; and (6) compliance with any contractual, legal or regulatory obligations under any applicable law.
3.4. As part of maintaining and administrating the Services we use the information to analyse user activity and ensure that rules and terms of use for the Services are not violated.
3.5. Your personal information may also be processed if it is required by a law enforcement or regulatory authority, body or agency or in the defence or exercise of legal claims.We will not delete personal information if it is relevant to an investigation or a dispute.It will continue to be stored until those issues are fully resolved and/or during the term that is required and/or permissible under applicable/relevant law.
3.6. You may withdraw your consent to sending you marketing information by amending your privacy settings of your account.
3.7. Please note, if you do not want us to process sensitive and special categories of data about you (including data relating to your health, racial or ethnic origin, political opinion, religious or philosophical beliefs, sex life, and your sexual orientation) you should take care not to post this information or share this data on the Site.Once you have provided this data it will be accessible by other site users and it becomes difficult for us to remove this data.
3.8. Please note, if you withdraw your consent to processing or you do not provide the data that we require in order to maintain and administer the Services, you may not be able to access the Services or register with the web pages.
3.9. If we intend to further process your data for any other purpose to those set out in this Privacy Policy, we shall provide you with details of this further purpose before we commence processing.
4.1. Your username can be available to all of the Service users. We take technical and organizational measures to ensure that your data is safe. Please note that by the posting your personal information you have manifestly made this information public, and this may become available to other Service users and internet users and be copied and/ or disseminated by such users. Once this data is transferred by you to other users you will not be able to delete this data.
4.2. Sometimes we may need to share your data with a third party in order to provide our Services to you or to administer the Services, for example if you choose to share your data across other social media platforms.
4.3. We may also share your data with our third party contractors and application developers provided these third parties assume confidentiality obligations regarding your personal data collected by your use of the applications they offer. The developers use the information provided to them in order to provide you with additional services. Data will only be shared with these developers with your consent. You can authorise developers to access your information via our products.
4.4. Our ad management and recommendation system is designed so that your information will not be shared directly with our third party advertisers. An advertiser or maker of a recommendation can only choose to target advertisements to groups of users falling within criteria such as age, gender or location, or to target communities according to type, e.g. cars or fashion. If you fall within one of the target groups you will receive an advert or recommendation.
4.5. An advertiser or maker of recommendations may also choose to upload a list of emails, phone numbers and identities to our systems so that we (but not the adviser or maker of recommendations) can check for user matches. They will see the number of matches but not the matches themselves.
4.6. If you participate in public tournaments we may have the obligation to disclose your personal information to tax authorities. We also may publish your data as part of the tournament score tables on our and third party websites.
4.7. Sun Strike Studios (Cyprus) Ltd or our selected third party partners with our permission, using their own ad servers, can show advertisements to you.
5.1. The Services may contain links to sites operated by third parties. We are not responsible for your data privacy when you access these links or engage with third party services and you should ensure you review the relevant third party's privacy statement which will govern your data privacy rights.
5.2. We bear no liability for the actions of third parties which, as the result of your use of the internet or the Services, obtain access to your information in accordance with the confidentiality level selected by you.
5.3. We bear no liability for the consequences of use of the information which, due to the Services nature, is available to any internet user. We ask you to take a responsible approach to the scope of their information posted on the Site.
6.1. We may transfer and maintain on our servers or databases some of your personal information outside the European Economic Area (EEA) including in Russia.
6.2. The countries to which we transfer your data may not have the same data protection laws as your jurisdiction. We take reasonable cyber security measures and/or put in place the Standard Contractual Clauses (e.g. Model Clauses, Data Processing Agreement/Addendum) to ensure your data is adequately protected.
7.1. We will retain your personal information for as long as required to perform the purposes for which the data was collected depending on the legal basis for which that data was obtained and/or whether additional legal/regulatory obligations mandate that we retain your personal information during the term that is required and/or permissible under applicable/relevant law.
7.2. You may delete your personal data by removing the data from your account; alternatively, you can delete your account.
7.3. We may remove your account, or the information you post as provided by the Terms.
8.1. You have the following rights, in certain circumstances, in relation to your personal information:(a) Right to access your personal information.(b) Right to rectify your personal information: you can request that we update, block or delete your personal data, if the data is incomplete, outdated, incorrect, unlawfully received or no longer relevant for the purpose of processing.(c) Right to restrict the use of your personal information.(d) Right to request that your personal information is erased.(e) Right to object to processing of your personal information.(f) Right to data portability (in certain specific circumstances).(g) Right not to be subject to an automated decision.(h) Right to lodge a complaint with a supervisory authority.
8.2. You also have a right to independently remove personal information on your account and make changes and corrections to your information, provided that such changes and corrections contain up-to-date and true information. You can also view an overview of the information we hold about you.
8.3. If you would like to exercise these rights, please contact Support Service at support@sunstrikestudios.com or send your request to us, in writing to Kallipoleos 3, office 102, 1055 Nicosia, Cyprus. We will aim to respond to you within 30 days from receipt of request. We will need to verify your identity before we are able to disclose any personal data to you.
9.1. We take technical, organizational and legal measures, including, where suitable, encryption, to ensure that your personal data are protected from unauthorized or accidental access, deletion, modification, blocking, copying and dissemination.
9.2. Access to the Services is authorized using your login (e-mail address or mobile phone number) and password. You are responsible for keeping this information confidential. You should not share your credentials with third parties and we recommend you take measures to ensure this information is kept confidential.
9.3. If you forget your login details, you can request us to send you an SMS or email, which will contain a restoration code.
9.4. To reduce the probability of third parties gaining unauthorized access, if you login to your account from an unusual place or after several failed attempts to provide valid login details, we may block entry to your account. You will then need to contact Service support and provide certain additional information to verify your credentials and gain access to your account.
10.1. From time to time, we may change and/or update this Privacy Policy. If this Privacy Policy changes in any way, we will post an updated version on this page. We will store the previous versions of this Privacy Policy in our documentation achieve. We recommend you regularly review this page to ensure that you are always aware of our information practices and any changes to such.
11.1. If you have any questions, please send your inquiries to Service support at support@sunstrikestudios.com or send your request to us, in writing to Kallipoleos 3, office 102, 1055 Nicosia, Cyprus. So we can deal with your enquiry effectively, please quote this Privacy Policy. We will aim to respond to you within 30 days from receipt of request.
11.2. All correspondence received by us from you (written or electronic inquiries) is classified as restricted-access information and may not be disclosed without your written consent. The personal data and other information about you may not be used without your consent for any purpose other than for response to the inquiry, except as expressly provided by law.
© Sun Strike Gaming Ltd . 2023
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